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Mandala Main
7.56
453 5059
BGG Vote: BGG Stats
LANGUAGE-DE
2
30'
10
No necessary in-game text

Mandala

A board game by Trevor Benjamin Brett J. Gilbert
Publisher: Lookout Games
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Bustine per le carte in questo gioco

Card sleeves in this game

110 cards of 70.0mm width and 70.0mm of height
2x (100 Pcs) Mayday: 100 Bustine Magnum Ultra-fit per Lost Cities (70 x 110 mm) Size 2 (MDG7103)
Available
3x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
2x (100 Pcs) Mayday: 100 Bustine Square (70 x 70 mm) (MDG7124)
To Order
2x (100 Pcs) 100 Bustine Arcane Size Square (70 x 70 mm)
To Order
3x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Square (70 x 70 mm) (UPL-7134)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
2x (100 Pcs) Sapphire: 100 Bustine Protettive (70 x 70 mm) (Black)
To Order
1x (110 Pcs) Sleeve Kings Small Square Card Sleeves (70x70mm) 110 Pack 60 Microns
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square (70 x 70 mm) (UPL-BLACK)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium Square (70 x 70 mm) (HMN-7134)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Square (70 x 70 mm) (HMN-BLACK)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard Square (70 x 70 mm) (HMN-7124)
Available
Description

Description

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river. In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins. The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game. To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala. On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards. A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on. Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues. The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!

Additional information

Additional information

Mechanics: Hand Management
Categories: Strategy
Alternative names: Mandala マンダラ 曼荼羅 Mandala 만다라
BARCODE: 4260402311128
In 10 wishlists In 3 collections This was seen 7528 times
Description

Description

The Mandala: the symbol of an ancient and sacred ritual. Colored sand is laid to create a symbolic map of the world before the pattern is ceremonially destroyed and the sand cast into the river. In the two-player game Mandala, you are trying to score more than your opponent by collecting valuable cards — but you won't know which cards are valuable until well into the game! Over the course of the game, players play their colored cards into the two mandalas, building the central shared mountains and laying cards into their own fields. As soon as a mandala has all six colors, the players take turns choosing the colors in the mountain and adding those cards to their "river" and "cup". At the end of the game, the cards in your cup are worth points based on the position of their colors in that player's river. The player whose cup is worth more points wins. The linen playmat shows two circular mandalas, with each being divided by a horizontal space (the mountain) to create one "field" for each player. The playmat has seven spaces in front of each player to hold their river of single face-up cards and their cup: the stack of face-down cards which they score at the end of the game. To begin, each player receives a hand of six cards. Each player receives two random cards face down in their cup, then two random cards are dealt face up into the central mountain strip of each mandala. On your turn, you may play either a single card into one of mountains, or one or more matching cards into one of your fields. All cards played into a mandala must follow the "Rule of Color": Once a color has been played into one of the three areas of a mandala, then later cards of the same color can be played only into that same area. Thus, once your opponent has played red cards into their field, then you can't play red cards in your field, and neither you nor your opponent can play red cards into the central mountain. If you played a card into a mountain, draw three new cards from the deck at the end of your turn; if you played cards into one of your fields, do not draw new cards. A mandala is completed once it contains all six colors of cards. When this happens, the players "destroy" the mandala, taking turns to choose a color present in the mountain and claim all cards of that color. Whoever played more cards in their field chooses first; if tied, the player who did not complete the mandala chooses first. The first time you claim cards of a specific color, lay one of these cards in the lowest-valued empty space in your river, then place the rest into your cup. The spaces in your river are valued 1-6 in order, so cards of the first color you claim will be worth 1 point each, cards of the second color you claim worth 2 points each, and so on. Once a mandala has been destroyed and all the colors in the mountain claimed, cards played in the fields are discarded, two new cards are dealt face up into the mountain, and the game continues. The end of the game is triggered either when the deck is exhausted or when one player adds a sixth color to their river. Both players then tally the value of all the cards in their cup, based on the position of the colors in their river, and whoever has the higher score wins!

Bustine per le carte in questo gioco

Card sleeves in this game

110 cards of 70.0mm width and 70.0mm of height
2x (100 Pcs) Mayday: 100 Bustine Magnum Ultra-fit per Lost Cities (70 x 110 mm) Size 2 (MDG7103)
Available
3x (50 Pcs) FFG: 50 Bustine Protettive Square (70 x 70 mm) (FFS65)
Available
2x (100 Pcs) Mayday: 100 Bustine Square (70 x 70 mm) (MDG7124)
To Order
2x (100 Pcs) 100 Bustine Arcane Size Square (70 x 70 mm)
To Order
3x (50 Pcs) uplay.it edizioni: 50 Bustine Premium Square (70 x 70 mm) (UPL-7134)
Available
2x (100 Pcs) uplay.it edizioni: 100 Bustine Standard Square (70 x 70 mm) (UPL-7124)
Available
2x (100 Pcs) Sapphire: 100 Bustine Protettive (70 x 70 mm) (Black)
To Order
1x (110 Pcs) Sleeve Kings Small Square Card Sleeves (70x70mm) 110 Pack 60 Microns
Available
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior Square (70 x 70 mm) (UPL-BLACK)
Available
3x (50 Pcs) Honu Moana: 50 Bustine Premium Square (70 x 70 mm) (HMN-7134)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior Square (70 x 70 mm) (HMN-BLACK)
Available
2x (100 Pcs) Honu Moana: 100 Bustine Standard Square (70 x 70 mm) (HMN-7124)
Available
Additional information

Additional information

Mechanics: Hand Management
Categories: Strategy
Alternative names: Mandala マンダラ 曼荼羅 Mandala 만다라
BARCODE: 4260402311128
In 10 wishlists In 3 collections This was seen 7528 times

Frequently bought together

Other versions

Other versions