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Säulen der Macht

A board game by Christwart Conrad
Publisher: intellego holzspiele
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Säulen der Macht
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Description Description

In Säulen der Macht ("Pillars of Power"), players want to build as many columns as high as they can. Players start the game with their knight in the center of the hexagonal game board, with each space other than the center holding a colored disc. On a turn, a player moves her knight in a straight line from its current location (crossing over any empty spaces) until it lands on a colored disc; if the space that the knight started from contained a disc, she picks up this disc and places it in her reserve. On a future turn, when this player would claim a disc of the same color, she can either: Pick up the disc and add it to her reserve, or Take all the discs of this color from her reserve and place them on the identically-colored disc on the board, marking this column with a cube of her player color. On future turns, if a player would move onto a column marked with her cube, she can instead use this column as a bumper and bounce her knight in another direction, thereby giving her more options for movement. As soon as no player can take any more moves, the game ends and players tally their points. A column with two discs is worth 1 point, a column with three worth 3, a clumn with four worth 5, and so on. Whoever has the highest score wins!

Additional information Additional information
Mechanics:
Categories: Strategy
Alternative names: Matobo Säulen der Macht
This was seen 3719 times
Description Description

In Säulen der Macht ("Pillars of Power"), players want to build as many columns as high as they can. Players start the game with their knight in the center of the hexagonal game board, with each space other than the center holding a colored disc. On a turn, a player moves her knight in a straight line from its current location (crossing over any empty spaces) until it lands on a colored disc; if the space that the knight started from contained a disc, she picks up this disc and places it in her reserve. On a future turn, when this player would claim a disc of the same color, she can either: Pick up the disc and add it to her reserve, or Take all the discs of this color from her reserve and place them on the identically-colored disc on the board, marking this column with a cube of her player color. On future turns, if a player would move onto a column marked with her cube, she can instead use this column as a bumper and bounce her knight in another direction, thereby giving her more options for movement. As soon as no player can take any more moves, the game ends and players tally their points. A column with two discs is worth 1 point, a column with three worth 3, a clumn with four worth 5, and so on. Whoever has the highest score wins!

Additional information Additional information
Mechanics:
Categories: Strategy
Alternative names: Matobo Säulen der Macht
This was seen 3719 times