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schwarz-rot-gelb-extreme
5.58
BGG Vote: BGG Stats
LANGUAGE-DE
2-6
20'
8
No necessary in-game text

Schwarz Rot Gelb Extreme

A board game by Günter Burkhardt
Publisher: AMIGO Spiel + Freizeit GmbH
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Schwarz Rot Gelb Extreme
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Description Description

Schwarz Rot Gelb Extreme is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 symbol cards and 30 point cards; each symbol card features some number of symbols on it, with multiple types of symbols and multiple colors of symbols. Shuffle the symbol cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither the number of symbols on the card nor the number of types of symbols nor the number of colors are repeated on the new card. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has seven cards in their row, they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Real-time
Alternative names:
This was seen 1505 times
Description Description

Schwarz Rot Gelb Extreme is a quick-playing pattern-building game — well, anti-pattern-building really. The game includes 80 symbol cards and 30 point cards; each symbol card features some number of symbols on it, with multiple types of symbols and multiple colors of symbols. Shuffle the symbol cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and places it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to their rightmost card, with "fits" meaning that neither the number of symbols on the card nor the number of types of symbols nor the number of colors are repeated on the new card. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table. Once a player has seven cards in their row, they call "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on. Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game.

Additional information Additional information
Mechanics: Pattern Recognition
Categories: Real-time
Alternative names:
This was seen 1505 times