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Sentinels

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Availability: To be released
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Sentinels
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 45 min.
Number of players Number of players
3-5
Suggested age Suggested age
12+
Rules language Rules language
Box language Box language
Year published Year published
2018
Publisher Publisher

Ludonaute
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Fantasy - Fighting - Historical - Science Fiction -
Game mechanics Game mechanics
- Action Point Allowance System - Area Control / Area Influence - Hand Management -
Authors Authors
- Eric Jumel -

Statistics for the boardgame:
"Sentinels"
It has been viewed 284 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Your job is to hunt fantasy monsters. A dimensional gate has just open and many monsters are surging over our world. You have been called to kill them and steal the gate keys from the monster bosses. Use your weapons cleverly and help your fellow hunters by providing them ammunitions. But at the end, only one hunter will build up his name and get glory. The mechanics are clever and tensed. On your turn, you choose one of the Weapon cards from your hand and play it either in your supply area (its ammunitions are then available to your opponents) or in your attack area (using the ammunitions available in your or the other players’ supply area). Then you can attack one monster provided that you have the required Weapons. When you kill a boss (third row), the player who has made a dent in the second row gets a key. If you directly kill a boss (without making a dent first), you need more weapons but you get the key yourself. The game is both collaborative and competitive. You need the other players ammunitions to cock your weapons. You’ll help them by making a dent in the monsters’ rows. The game may end in two ways: the players get all the keys. The player who killed the most valuable monsters wins; after 12 turns, there is still a boss with a key in play. The player who has given the most ammunitions to the others wins.

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