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Siege of the Citadel

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Siege of the Citadel
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 180 min.
Number of players Number of players
1-8
Suggested age Suggested age
10+
Rules language Rules language
Box language Box language
Year published Year published
2017
Publisher Publisher

Modiphius Entertainment
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Fighting -
Game mechanics Game mechanics
- Dice Rolling - Variable Player Powers - Modular Board -
Authors Authors
- Richard Borg - Eric M. Lang - Jason Little - Kevin Wilson -

This title is also known as
- Siege of the Citadel 2nd Edition -
Statistics for the boardgame:
"Siege of the Citadel"
It is in the wishlist of 7 users.
It is owned by 2 users.
It has been viewed 1278 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

Siege of the Citadel 2nd Edition is a reboot of Mutant Chronicles: Siege of the Citadel and is set in the Mutant Chronicles universe with each player controlling one of five corporations: Imperial, Cybertronic, Mishima, Capitol, or Bauhaus. The players must prevent the Dark Legion and one of its vile leaders from conquering the solar system. Each successful mission brings news of monstrous foes and terrifying events as the heroes explore the modular Citadel. Promotion gives credits to access more powerful weaponry and abilities, while secret missions can cause chaos for the heroes! The narrative-led design of Siege of the Citadel updates and balances the gameplay of the original release and adds new campaigns based on major events from the Mutant Chronicles universe and new creatures, such as the Praetorian Stalkers. During each mission a different player will control the Dark Legion forces, while their fellow players attempt to fight their way through the citadel. Players select one of five factions (each with a unique faction ability) with two figures representing a team. Characters have 5 wounds, but their team shares promotional points, which are now tracked in units of 10 and through rank cards as the heroes increase in experience. Teams have secret secondary missions which may be at odds with the rest of the teams in the game and doomtrooper cards can give tactical advantages or be discarded to take an extra action. As players take it in turns to play the Dark Legion they get to control the vast Citadel of Alakhai on Venus, its defences and the terrifying creatures ready to do battle with humankind. Each turn they will summon reinforcements, play event cards to further challenge the doomtroopers and try to defeat their friends with the forces of the Dark Legion. If the Dark Legion player does well at the role, his doomtrooper team gains promotion points to advance their characters’ rank for when they play the next mission!

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