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The Manhattan Project: Quantum Theory

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The Manhattan Project: Quantum Theory
The pictures above are indicative and may not apply to the version of the game for sale.
Playing Time Playing time
30 - 60 min.
Number of players Number of players
1-4
Suggested age Suggested age
12+
Rules language Rules language
Box language Box language
Year published Year published
2017
Publisher Publisher

The Game Crafter, LLC
Language dependence Language dependence
No necessary in-game text
Useful links Useful links
Categories Categories
- Dice - Economic - Industry / Manufacturing - War -
Game mechanics Game mechanics
- Dice Rolling - Worker Placement -
Authors Authors
- Bret Swanson -

Statistics for the boardgame:
"The Manhattan Project: Quantum Theory"
It has been viewed 285 times .
ATTENZIONE! NON ADATTO A BAMBINI DI ETÀ INFERIORE A 3 ANNI. CONTIENE PICCOLE PARTI CHE POTREBBERO ESSERE INGERITE O INALATE.

Description

In The Manhattan Project: Quantum Theory you are racing against other players to first research and then build nuclear bombs. The technology is new, however, and all players are simultaneously competing in its research! This creates a tense atmosphere where players have to watch out for someone else beating them to nuclear technology they are trying to research. Quantum Theory is a medium-weight dice game set in the Manhattan Project universe for 1-4 players. Players familiar with The Manhattan Project will find familiar concepts: Players expand their city infrastructure by constructing buildings, and laborers, scientists, and engineers mine yellowcake to refine into enriched uranium and ultimately build nukes. In Quantum Theory, workers are represented by dice. At the heart of the game is a dice-based competition to research bomb plans. Once a player has researched a plan and obtained the necessary uranium they can assign dice to build and thereby score it! GAMEPLAY On a player's turn they roll worker dice to determine the types of workers and resources available to them for that turn. Each player also has additional dice of their own that represent scientist and engineer workers. Players first use these worker dice to take actions such as constructing buildings, hiring more workers, generating income, mining yellowcake, and producing enriched uranium. Play then proceeds to the Bomb Phase where scientists and engineers first research and then build bombs. Bomb cards depict between 2 and 4 pipped die faces. To research a bomb, a player must have scientist and/or engineer dice matching all of the faces shown on its card. Players roll their scientists and engineers each turn or might use special Research Lab buildings to expedite results. If a player does not complete research in a single turn they can assign dice to matching bomb plans, making future attempts easier. Spies can also steal other players' research. Each bomb also has a uranium cost and build difficulty. To build a researched bomb a player must roll a combined total meeting or exceeding the bomb's difficulty on their scientist and engineer dice as well as pay the required uranium. Once built players score the point value of the bomb! Play continues until a player has reached the target point threshold. The player with the highest bomb points wins!

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