phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner
tower-of-madness
6.39
BGG Vote: BGG Stats
LANGUAGE-UK
3-5
30'
14
No necessary in-game text

Tower of Madness

A board game by Curt Covert
Publisher: Smirk & Dagger Games
video thumbnail
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Tower of Madness
The item is not available, you can use the alert to be notified when it will be back in stock.
Description Description

Investigate Unspeakable Horrors, Without Losing Your Marbles! Literally. The veil between worlds in thinning, an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknownable truth before the world ends – or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, be stout of heart and strong of mind – only then will you discover how to seal the gates and save humanity. A three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction, in this high-tension, push-your-luck dice game of Lovecraft inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, adding to your Discovery total, gaining spells and knowledge man was not meant to have, gaining madness - or dropping one of three DOOM marbles that will summon Cthulhu and end the game. Investigate every horrific Location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most Discovery points is declared the Hero and wins the game. Otherwise, the Insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world and eats them last… as their reward.

Additional information Additional information
Mechanics: Dice Rolling Press Your Luck Take That Variable Player Powers
Categories: Action and Dexterity Dice Horror
Alternative names:
BARCODE: 9780974646107
In 2 wishlists In 1 collection This was seen 3342 times
Description Description

Investigate Unspeakable Horrors, Without Losing Your Marbles! Literally. The veil between worlds in thinning, an ancient horror is awakening and the very existence of the world hangs in the balance. You must investigate a series of horrific locations and discover the unknownable truth before the world ends – or go mad in the attempt to save it. Find the paranormal gates that have opened onto our world, be stout of heart and strong of mind – only then will you discover how to seal the gates and save humanity. A three-dimensional clock tower, standing a foot tall and filled with marbles of four distinct colors, stands before you. Thirty unworldly tentacles push through the tower walls in every direction, in this high-tension, push-your-luck dice game of Lovecraft inspired horror. Fail your investigation dice rolls and you will be forced to draw a tentacle from the tower. Any marbles that fall as a result affect your character immediately, adding to your Discovery total, gaining spells and knowledge man was not meant to have, gaining madness - or dropping one of three DOOM marbles that will summon Cthulhu and end the game. Investigate every horrific Location in the deck, each with its own unique dice challenge, in order to save the world before your luck runs out. The player with the most Discovery points is declared the Hero and wins the game. Otherwise, the Insane players collectively enjoy a brief moment of victory as Cthulhu rises, destroys the world and eats them last… as their reward.

Additional information Additional information
Mechanics: Dice Rolling Press Your Luck Take That Variable Player Powers
Categories: Action and Dexterity Dice Horror
Alternative names:
BARCODE: 9780974646107
In 2 wishlists In 1 collection This was seen 3342 times