: 54,90 €
Cheaper with kiwi points
: 52,16 €
( for every user! )
The pictures above are indicative and may not apply to the version of the game for sale.
Buy together with slaves and save
uplay.it edizioni: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (UPL-7044)
uplay.it edizioni: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (UPL-7078)
Wendake is the name that the Wyandot People use for their traditional territory. This population, also known as the Huron Nation, lived in the Great Lakes region together with the Iroquois, Shawnee, Potomac, Seneca, and many others. In this game, you will explore the traditions and everyday life of these tribes during the 1756-1763 period, when the 7-Years-War between the French and the English took place in these territories.
But this white man’s war is really only a marginal aspect of the game: the focus is on life in the Native villages, fields, and forests. In this game, you won’t find the traditional teepees—those were used by southwestern tribes who moved their camps to follow the herds of buffalo. The Natives of the Great Lakes were sedentary, living in long houses. The women farmed Beans, Corn, and Pumpkins, while men hunted beavers in the forests, mainly to sell their pelts as leather.
In Wendake, you will be placed in the shoes of a chief of a Native American tribe. You will have to manage all of the most important aspects of their lives, earning points on the Economic, Military, Ritual, and Mask Tracks.
The core of the game is the action selection mechanic: you will have the opportunity to choose better and better actions over 7 game rounds, and the winner will be the player who can find the best combinations of actions and use them to lead their tribe to prosperity.
ACTION SELECTION MECHANICS
Choose one of the Action tiles on your 3x3 Action Board and place your Action marker on it. Then you MAY immediately use any or all of the actions shown on that Action tile.
When using an Action tile, you must follow these rules:
-The first time you select an Action tile each Year, you may choose any tile. The second and third time that Year, you must choose another Action tile in the same column, row, or diagonal as your previously selected tile(s).
-If the Action tile you chose shows more than one action, you can only use them in the order shown, from top to bottom (remember that using each action is always optional).
-After the last player has placed (and resolved) their fourth Action marker, the restore phase begins.
RESTORE - Adjust Action Tiles
1: All players remove the Action markers from their tiles and flip the tiles they used over so that they show the opposite side.
2: All players move their Action tiles down 1 row, so that the top line of their Action grid is empty and the 3 tiles from their bottom row are now outside of the grid. If any of these 3 tiles (the ones that are now out of the grid) shows the Ritual side, they must be flipped back to the Action side.
3: The first player MAY now set aside one of the 3 tiles below their grid and replace it with one of the 6 Advanced Action tiles near the board or with any Action tile they already set aside in previous Years.
4: The new tile is added to the tiles below the player’s grid. Then, whether a new tile was taken or not, they must shuffle the three tiles that are below their grid (including any new tile they just acquired) and place them in random order on the top line of their grid, all showing the Action side.
-Movement: Place your workers and guards, or conquer a territory
-Harvest: To acquire Corn, Pumpkins, and Beans’
-Hunt: To gather valuable Beaver pelts
-Tan: To convert your pelts into leather for trade
-Build: Expand your trade by constructing Canoes
-Fish: To gain the bounty of the Great Lakes
-Trade: Approach the White Man to exchange your resources for valuable goods
-Mask Ceremony: Worship the Spirits through fabulous dances
-Military: Earn points for the lands your tribe controls.
-Sacred Fire: Bring your people together around the fire to duplicate any other type of action.
-Every time you use an action, it is flipped to the Ritual side, which you can use to honor your ancestors and welcome new members to the Tribe
WINNING THE GAME
-During the game you will score points in 4 tracks. Such tracks are coupled randomly at the beginning of the game.
-The game ends at the end of the 7th year.
-For each pair of tracks, you only score the number of points indicated by the Score marker on the lower value.
-Add together your points from the two pairs of Score Tracks.
Following gaming cards are in the box: