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Border Riding Deluxe Edition

A board game by
Publisher: Stout Stoat Press
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Border Riding Deluxe Edition
Available in an external warehouse.
Shipping in about 3/7 days
-15%
31,41€

Sale Price

IT 4,49€
Description Description

This is a game about boundaries, how we mark them and who we include or exclude from them. While inspired by the Common Ridings festivals in the Scottish Borders, this game can be about any community, and take place at any time, in any setting.

Border Riding explores how arbitrary borders can create real long-lasting divisions between communities, and how petty village rivalries can turn into full blown conflicts. By following these communities and their border rituals over time, you will also explore how, in seeking safety from perceived threats, communities can vilify and warmly welcome those that fall outside of a drawn border.

At a glance:

  • Collaborative map drawing game. 
  • 3 to 6 players (solo and duo modes also included.)
  • Played over rounds, with each player taking turns to lead each round. 
  • Invent a community, and watch it face challenges over the passing years. 
  • Create a series of maps that stack atop one another. Hold them up to a window at the end of play to see redrawn lines shine through onto the present.
  • Requires 2D6, pens, 10 to 20 sheets of paper, 1 to 2 hours to play.

Its touchstones include Avery Alder’s The Quiet Year, Everest Pipkin’s zine-game The Ground Itself and Iman Tajik’s project Bordered Miles.

 

Sketchy illustration of a an map unfolded on top of sketchbooks and pencils. The sketchbooks display half-completed hand-drawn maps filled with mini icons.

 

What's Inside?

  • Fold out Map PDF. A full 1000mm x 890mm layout of the rules, map and resources. Exported at 144DPI - perfect for digital perusal.
  • Map JPG. A 144DPI cropped image of the map and resources, for easily slotting into VTTs.
  • Booklet Edition PDF. The rules from the fold out map, laid out as a traditional A5 booklet. Includes accessibility tags for screen readers and bookmarks. Exported at 300DPI, and paginated for at home printing.
  • Free Bonus: 'On Common Riding'. An essay on the history behind the tradition of Common Ridings in the Scottish Borders. Explores the tradition's roots, how it has changed over the centuries, and its modern form of social pageantry. 
    Unlocked through the original crowdfunding campaign.

 

How do we play?

This is a GM-less map drawing game. You'll collaboratively draw maps on blank pieces of paper for a community that you will invent with your friends, recording its landmarks, its boundary, who the community thinks of as "Us", and which neighbours the community thinks of as "Them".

You'll need 3 or more players, pens, a d6, and a lot of paper. Each game takes 1 to 2 hours to complete. You can play on any Virtual Tabletop that allows you to draw (like Roll20). You can trace the large map to quick-start your game, or invent your own maps from scratch. 

Players take it in turn to lead each round, introducing events for the community to resolve. A new map is drawn with each round, laid over a growing stack of maps as the game progress. Years pass with each round, and your community will face challenges across multiple evolving storylines.

At the end of the game, your community will have grown over generations. Hold your maps up to a window, and see the faded lines of villages past shine through to your town into the present. At the game's end, you'll jump 500 years into the future, and compare how your community might have changed, and examine if any of the original challenges (and their resolutions) ever mattered.

 

Sketchy illustration of a series of map icons. There are tres, mountains, stone walls on winding hills, towers and wooden houses and fields of sheep, amongst other ragged icons.

 

Community Safety

This game is a love letter to Common Riding festivals. They take place every summer in the Scottish Borders, and are are a tradition founded in war, where communities had to reassert their borders from land-stealing lords and encroaching armies. They've evolved over centuries into small town pageantry, central to each village's unique identity.

When creating a game about boundaries, it is important to recognise the real life violence and discrimination they create. We consulted with Romani TTRPG creator Penny Blake when writing this game, with the aim of not reproducing harmful tropes.

Among its many themes, Border Riding is intended to explore how arbitrary borders can create real long-lasting divisions between communities, and how petty village rivalries can turn into full blown conflicts.  The game includes advice on how to handle topics like xenophobia at your table, and directs towards existing safety tools which may make your game more comfortable for all players involved.

 

Sketchy illustration. A box of fish and chips with a slice of lemon, next to a squeezy bottle of ketchup, and a pair of salt and pepper shakers. Above the box is a string of triangular bunting.



 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781915555083
This was seen 12 times
Description Description

This is a game about boundaries, how we mark them and who we include or exclude from them. While inspired by the Common Ridings festivals in the Scottish Borders, this game can be about any community, and take place at any time, in any setting.

Border Riding explores how arbitrary borders can create real long-lasting divisions between communities, and how petty village rivalries can turn into full blown conflicts. By following these communities and their border rituals over time, you will also explore how, in seeking safety from perceived threats, communities can vilify and warmly welcome those that fall outside of a drawn border.

At a glance:

  • Collaborative map drawing game. 
  • 3 to 6 players (solo and duo modes also included.)
  • Played over rounds, with each player taking turns to lead each round. 
  • Invent a community, and watch it face challenges over the passing years. 
  • Create a series of maps that stack atop one another. Hold them up to a window at the end of play to see redrawn lines shine through onto the present.
  • Requires 2D6, pens, 10 to 20 sheets of paper, 1 to 2 hours to play.

Its touchstones include Avery Alder’s The Quiet Year, Everest Pipkin’s zine-game The Ground Itself and Iman Tajik’s project Bordered Miles.

 

Sketchy illustration of a an map unfolded on top of sketchbooks and pencils. The sketchbooks display half-completed hand-drawn maps filled with mini icons.

 

What's Inside?

  • Fold out Map PDF. A full 1000mm x 890mm layout of the rules, map and resources. Exported at 144DPI - perfect for digital perusal.
  • Map JPG. A 144DPI cropped image of the map and resources, for easily slotting into VTTs.
  • Booklet Edition PDF. The rules from the fold out map, laid out as a traditional A5 booklet. Includes accessibility tags for screen readers and bookmarks. Exported at 300DPI, and paginated for at home printing.
  • Free Bonus: 'On Common Riding'. An essay on the history behind the tradition of Common Ridings in the Scottish Borders. Explores the tradition's roots, how it has changed over the centuries, and its modern form of social pageantry. 
    Unlocked through the original crowdfunding campaign.

 

How do we play?

This is a GM-less map drawing game. You'll collaboratively draw maps on blank pieces of paper for a community that you will invent with your friends, recording its landmarks, its boundary, who the community thinks of as "Us", and which neighbours the community thinks of as "Them".

You'll need 3 or more players, pens, a d6, and a lot of paper. Each game takes 1 to 2 hours to complete. You can play on any Virtual Tabletop that allows you to draw (like Roll20). You can trace the large map to quick-start your game, or invent your own maps from scratch. 

Players take it in turn to lead each round, introducing events for the community to resolve. A new map is drawn with each round, laid over a growing stack of maps as the game progress. Years pass with each round, and your community will face challenges across multiple evolving storylines.

At the end of the game, your community will have grown over generations. Hold your maps up to a window, and see the faded lines of villages past shine through to your town into the present. At the game's end, you'll jump 500 years into the future, and compare how your community might have changed, and examine if any of the original challenges (and their resolutions) ever mattered.

 

Sketchy illustration of a series of map icons. There are tres, mountains, stone walls on winding hills, towers and wooden houses and fields of sheep, amongst other ragged icons.

 

Community Safety

This game is a love letter to Common Riding festivals. They take place every summer in the Scottish Borders, and are are a tradition founded in war, where communities had to reassert their borders from land-stealing lords and encroaching armies. They've evolved over centuries into small town pageantry, central to each village's unique identity.

When creating a game about boundaries, it is important to recognise the real life violence and discrimination they create. We consulted with Romani TTRPG creator Penny Blake when writing this game, with the aim of not reproducing harmful tropes.

Among its many themes, Border Riding is intended to explore how arbitrary borders can create real long-lasting divisions between communities, and how petty village rivalries can turn into full blown conflicts.  The game includes advice on how to handle topics like xenophobia at your table, and directs towards existing safety tools which may make your game more comfortable for all players involved.

 

Sketchy illustration. A box of fish and chips with a slice of lemon, next to a squeezy bottle of ketchup, and a pair of salt and pepper shakers. Above the box is a string of triangular bunting.



 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781915555083
This was seen 12 times