|
|
|
|
|
Available in an external warehouse.Sale Price
With this expansion, your village will be enriched with new adventurers and three scenarios playable without much preparation. In addition, the Master will find a small collection of noble castle residents and their servants. Blue blood alone does not make a hero. Expand your village with the seat of an ancient noble house and become part of the rural aristocracy with one of the seven new characters: the apprentice of the court magician, the forgotten scion, the future warlord, the talented dilettante, the knightless squire, the rebellious noble daughter, the novice of the Templars. In addition, the Master will receive three new scenarios in which the boundaries of the familiar village are crossed: the opened burial mound is populated by eerie figures that now haunt the village. Only the bravest dare to venture into the depths of the ancient tomb to face the horror that lurks there. Will the adventurers be able to put an end to the haunting? In Magic of Dreams, a villager has fallen into a magical sleep that blurs the boundaries between dream and reality, plunging the village into chaos. Only from within the dream can order be restored. A sharp mind and a brave heart are necessary if the adventurers do not want to become part of the spell. Wanderlust grips most aspiring heroes sooner or later. Luckily, the traveling merchant Edgar is currently seeking an escort for his journey to the larger city. The young adventurers gladly accept this offer and dare to step out of their safe hometown. (Good transition for 'Into the Unknown')
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9783963780394 |
| This was seen 22 times | |
With this expansion, your village will be enriched with new adventurers and three scenarios playable without much preparation. In addition, the Master will find a small collection of noble castle residents and their servants. Blue blood alone does not make a hero. Expand your village with the seat of an ancient noble house and become part of the rural aristocracy with one of the seven new characters: the apprentice of the court magician, the forgotten scion, the future warlord, the talented dilettante, the knightless squire, the rebellious noble daughter, the novice of the Templars. In addition, the Master will receive three new scenarios in which the boundaries of the familiar village are crossed: the opened burial mound is populated by eerie figures that now haunt the village. Only the bravest dare to venture into the depths of the ancient tomb to face the horror that lurks there. Will the adventurers be able to put an end to the haunting? In Magic of Dreams, a villager has fallen into a magical sleep that blurs the boundaries between dream and reality, plunging the village into chaos. Only from within the dream can order be restored. A sharp mind and a brave heart are necessary if the adventurers do not want to become part of the spell. Wanderlust grips most aspiring heroes sooner or later. Luckily, the traveling merchant Edgar is currently seeking an escort for his journey to the larger city. The young adventurers gladly accept this offer and dare to step out of their safe hometown. (Good transition for 'Into the Unknown')
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9783963780394 |
| This was seen 22 times | |