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LANGUAGE-UK
2-4
20'
14
No necessary in-game text

Candy Cane Wars

A board game by Corey Wright
Publisher: Massif Games, LLC
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Candy Cane Wars
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Description Description

We've signed a contract with Santa Claus to sell children candy. Unfortunately, everyone else did, too. Can you strategically build the city, move your dealers, and place your candy canes to earn street cred and become the most powerful dealer in town? Candy Cane Wars is a simple but surprisingly deep "give this, take that" style game that requires you to constantly be planning five moves ahead of your opponents. Players can choose one of three actions on their turn: placing a card, moving their dealer, or placing a candy cane. Each action comes with pros and cons, and could significantly hurt or help your opponents. Where you place your candy canes affects your street cred, and special "action" cards can quickly change the game for any one playing. The game ends after a player has placed three candy canes and everyone finishes their last turn. Whoever has the most street cred win!

Additional information Additional information
Mechanics: Area Control/Area Influence Area Movement Pattern Recognition Take That Tile Placement
Categories: Strategy Card Games Fighting
Alternative names:
This was seen 867 times
Description Description

We've signed a contract with Santa Claus to sell children candy. Unfortunately, everyone else did, too. Can you strategically build the city, move your dealers, and place your candy canes to earn street cred and become the most powerful dealer in town? Candy Cane Wars is a simple but surprisingly deep "give this, take that" style game that requires you to constantly be planning five moves ahead of your opponents. Players can choose one of three actions on their turn: placing a card, moving their dealer, or placing a candy cane. Each action comes with pros and cons, and could significantly hurt or help your opponents. Where you place your candy canes affects your street cred, and special "action" cards can quickly change the game for any one playing. The game ends after a player has placed three candy canes and everyone finishes their last turn. Whoever has the most street cred win!

Additional information Additional information
Mechanics: Area Control/Area Influence Area Movement Pattern Recognition Take That Tile Placement
Categories: Strategy Card Games Fighting
Alternative names:
This was seen 867 times