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10
BGG Vote: BGG Stats
LANGUAGE-UK
2-4
45'
12
No necessary in-game text

Castle Defenders

A board game by Daniel Zaccaro
Publisher: Tiger Spy Games
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Description Description

Description: Castle Defenders combines the strategy elements of chess with a spell system like Magic: the Gathering™. It was inspired by the brilliant video game Hero Academy™ for iOS and contains similar gameplay mechanics. The combat system has been simplified to better fit the physical board game format. Goal: Players send units to attack enemy castles and defend their own. You win by destroying all enemy castles OR units. Gameplay: -The game board resembles a rectangular chess board. Players agree on a layout and arrange their castles and bonus tiles (extra attack, shields, or bonus castle damage). -Players maintain a 6-card hand from their personal deck containing units (mage, healer, knight, etc.), spells, and equipment. -On their turn, players choose 5 actions to perform (cast a spell, move a unit, attack, heal, etc...). -Part of the game is trying out different moves to find the best plan, so you decide when your move is final. -Players receive bonus spell cards when two of their units are destroyed (this balances gameplay and allows you to counter an opponent's momentum). Strategy elements: -Units have strengths/weaknesses and must work as a team. -Formations help reinforce attack/defense effectiveness. -Board location and unit placement is key (e.g. "Is my Knight far enough away to avoid being knocked out?" "Is my Archer close enough to knock out the enemy Healer?"). -Unit trading: killing enemy units can leave yours exposed...is it worth the risk?

Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Medieval
Alternative names:
This was seen 2940 times
Description Description

Description: Castle Defenders combines the strategy elements of chess with a spell system like Magic: the Gathering™. It was inspired by the brilliant video game Hero Academy™ for iOS and contains similar gameplay mechanics. The combat system has been simplified to better fit the physical board game format. Goal: Players send units to attack enemy castles and defend their own. You win by destroying all enemy castles OR units. Gameplay: -The game board resembles a rectangular chess board. Players agree on a layout and arrange their castles and bonus tiles (extra attack, shields, or bonus castle damage). -Players maintain a 6-card hand from their personal deck containing units (mage, healer, knight, etc.), spells, and equipment. -On their turn, players choose 5 actions to perform (cast a spell, move a unit, attack, heal, etc...). -Part of the game is trying out different moves to find the best plan, so you decide when your move is final. -Players receive bonus spell cards when two of their units are destroyed (this balances gameplay and allows you to counter an opponent's momentum). Strategy elements: -Units have strengths/weaknesses and must work as a team. -Formations help reinforce attack/defense effectiveness. -Board location and unit placement is key (e.g. "Is my Knight far enough away to avoid being knocked out?" "Is my Archer close enough to knock out the enemy Healer?"). -Unit trading: killing enemy units can leave yours exposed...is it worth the risk?

Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Medieval
Alternative names:
This was seen 2940 times