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6.42
3881 293
BGG Vote: BGG Stats
LANGUAGE-UK
2-6
45'
10
No necessary in-game text

Damage Report

A board game by Alex Barbieri
Publisher: Break From Reality Games
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Damage Report
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Card sleeves in this game Card sleeves in this game
179 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
Description Description

Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.

Additional information Additional information
Mechanics: Co-operative Play Modular Board Simultaneous Action Selection Variable Player Powers
Categories: Science Fiction
Alternative names:
In 1 wishlist This was seen 6489 times
Description Description

Damage Report is a modular, 2-6 player, simultaneous, real-time, co-operative game where the players take on the role of a starship crew faced with making split-second decisions to survive while in the midst of various catastrophes. Unlike many co-operative games, the simultaneous, real-time nature of the game helps prevent groupthink. This forces players to make decisions with minimal feedback and prevents one player from simply running the show. Your turn never ends, and is only limited to what you can accomplish in 15, 30, 45 or 60 second intervals. Each player uses a timer to keep track of their time, moving the timer down a track based upon how long their turn interval is. In most scenarios, the turn interval is based upon the Life Support system status: the more damaged the system is, the less air the player has to "breathe", thus each turn is extended, as it takes more time to complete their actions. The modular board pieces in Damage Report ensure a brand new experience with each game scenario. Each scenario has their own 'success' and 'failure' conditions. The Standard Edition of the game includes three scenarios, however a number of additional scenarios will available as expansions. This will include a 7-10 player expansion.

Card sleeves in this game Card sleeves in this game
179 cards of 63.0mm width and 82.5mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Co-operative Play Modular Board Simultaneous Action Selection Variable Player Powers
Categories: Science Fiction
Alternative names:
In 1 wishlist This was seen 6489 times