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Deadzone 3rd Edition Starter Set contains: Rulebooks – Core Rulebook and Force Lists Book (softback) Starter leaflet 10x GCPS Troopers 1x GCPS Hero 10x Veer-Myn Nightcrawlers 2x Veer-Myn Nightmares 1x Veer-Myn Hero 12 bags of Battlezones scenery, including the all-new Battlezones Street Accessories Paper Gaming Mat Counter sheet 8x Command Dice 8x D8 CINEMATIC, IMMERSIVE GAMEPLAY Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because you’re never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same – measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic. TWO BOOKS TO RULE THEM ALL We’ve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide… after all, you don’t want to take a knife to a Polaris Cannon fight.
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BARCODE: | 5060469667652 |
This was seen 44 times |
Deadzone 3rd Edition Starter Set contains: Rulebooks – Core Rulebook and Force Lists Book (softback) Starter leaflet 10x GCPS Troopers 1x GCPS Hero 10x Veer-Myn Nightcrawlers 2x Veer-Myn Nightmares 1x Veer-Myn Hero 12 bags of Battlezones scenery, including the all-new Battlezones Street Accessories Paper Gaming Mat Counter sheet 8x Command Dice 8x D8 CINEMATIC, IMMERSIVE GAMEPLAY Deadzone uses an innovative cube-based system for movement and shooting. Throw your tape measures in the garbage because you’re never going to need them again! Apart from DIY, of course. Models can be moved anywhere in a cube, which ensures you can make the best use of cover and obstacles to avoid the enemy, and movement takes seconds, rather than minutes. Shooting is just the same – measure the distance in cubes and, if you can see it, you can shoot it! Wargaming has never been this fast or cinematic. TWO BOOKS TO RULE THEM ALL We’ve split the rules across two books that are packed with art, pictures and more. The core rulebook contains all the rules you need to start playing, along with campaign rules and 16(!) scenarios. Meanwhile, the Force List book contains the individual profiles and stats for each faction, along with details of how to build your Strike Teams and a handy weapons guide… after all, you don’t want to take a knife to a Polaris Cannon fight.
Mechanics: | |
Categories: | |
Alternative names: | |
BARCODE: | 5060469667652 |
This was seen 44 times |