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Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses action cards, creature cards and miniatures. The object of the game is to remove all of the gold from your opponent's vault. Each player controls a faction comprised of 12 miniatures, while also having a deck of 12 creature cards and a deck of action cards, the number of which varies by faction. Play begins with each player choosing, then putting into play creatures whose combined levels total no more than seven, with no creature exceeding the third level during this initial placement. Each player then draws three action cards and three creature cards, then places 20 gold into his vault. Creatures are put into play from your hand by paying gold from your supply equal to the creature's level. Action cards can be played by creatures whose stats match the card. (For example, a creature with Dex as its main stat can play any action card that has Dex as its requisite stat.) When a creature is killed, the creature's controller moves gold from his vault into his supply equal to the creature's level. The game ends when a player can no longer move gold from his vault to his supply. Players receive victory points (VP) for gold in their vault, and the player with the most VP wins. Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a rogue, a knight, defenders, and warriors. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Integratable with: Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins
Mechanics: | Action Point Allowance System Area Movement Campaign/Battle Card Driven Hand Management |
Categories: | Card Games Fantasy Miniatures |
Alternative names: | |
BARCODE: | 653569707981 |
In 4 wishlists In 4 collections This was seen 7434 times |
Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses action cards, creature cards and miniatures. The object of the game is to remove all of the gold from your opponent's vault. Each player controls a faction comprised of 12 miniatures, while also having a deck of 12 creature cards and a deck of action cards, the number of which varies by faction. Play begins with each player choosing, then putting into play creatures whose combined levels total no more than seven, with no creature exceeding the third level during this initial placement. Each player then draws three action cards and three creature cards, then places 20 gold into his vault. Creatures are put into play from your hand by paying gold from your supply equal to the creature's level. Action cards can be played by creatures whose stats match the card. (For example, a creature with Dex as its main stat can play any action card that has Dex as its requisite stat.) When a creature is killed, the creature's controller moves gold from his vault into his supply equal to the creature's level. The game ends when a player can no longer move gold from his vault to his supply. Players receive victory points (VP) for gold in their vault, and the player with the most VP wins. Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a rogue, a knight, defenders, and warriors. While each Dungeon Command faction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Integratable with: Dungeon Command: Curse of Undeath Dungeon Command: Sting of Lolth Dungeon Command: Tyranny of Goblins
Mechanics: | Action Point Allowance System Area Movement Campaign/Battle Card Driven Hand Management |
Categories: | Card Games Fantasy Miniatures |
Alternative names: | |
BARCODE: | 653569707981 |
In 4 wishlists In 4 collections This was seen 7434 times |