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You're not a hero! You're an adventurer: A plunderer, a pickpocket, a heathen slayer, a secretive sorcerer guarding forgotten secrets. You seek wealth and fame, gaining them with sword and magic, while wading through the blood and filth of the weak, the light-shy, the demons, and the conquered. Down there, in the depths, riches await you. And they shall be yours ? Dungeon Crawl Classics takes you back to 1974, the year the first role-playing game in the world was born. It takes you back to a world of Sword & Sorcery adventures. To a world waiting to be rediscovered! Do you remember ? ? what it was like when you held your first role-playing game in your hands? You flipped through the books, absorbed the drawings, to get a feel for this strange world. Each chapter was a new discovery, an exploration of the unknown. And there were those strange dice you had never seen before. You showed them to your friends and your parents, because no one had ever seen a W20 before. And the W20 was necessary to play and experience real adventures! You and your friends experienced the first adventures together. Every monster was dangerous and you didn't know what would happen next. Every dungeon was full of treasures and dangers. It was not uncommon for an adventurer to lose his life in the dark vaults and join the undead in the next round to tear the adventurers' group apart. Those were glorious times when adventurers became heroes! 5 Reasons for Dungeon Crawl Classics Dungeon Crawl Classics brings back that feeling. That first feeling of playing a role-playing game where you really experience something new. That feeling you thought you had lost. Dungeon Crawl Classics is entertaining. It is the most entertaining role-playing game we know. Rarely have we played elsewhere where there was shouting: 'Press the button! Press the button!' And yes, the button was pressed. And yes, the intelligent beastmen were not pleased! Dungeon Crawl Classics is full of ideas. Even after years of study, you still find surprises in the book. Whether it's a result for a Giant's Critical Hit, a particularly crazy spellcasting result, or a small sentence like: You can find a spell where the only living Cyclops is. Dungeon Crawl Classics has fantastic adventures. Undoubtedly, the DCC adventures are among the best adventures we know. They are creative, have bizarre locations, and unusual plots. Why wait until level 10 to come into contact with the Chaos gods? You can do that at level 1! These adventures hold nothing back. Each of them entangles the player characters in great challenges and does not dwell on the small stuff. Dungeon Crawl Classics has no complicated rules. Yes, the book is thick, but the rules are explained in a few pages. The rest are options, possibilities, and ideas. And the best part: Everything is in a single book: Player section, Game Master section, and of course the monsters.
Mechanics: | |
Categories: | |
Alternative names: | |
BARCODE: | 9783963780400 |
This was seen 26 times |
You're not a hero! You're an adventurer: A plunderer, a pickpocket, a heathen slayer, a secretive sorcerer guarding forgotten secrets. You seek wealth and fame, gaining them with sword and magic, while wading through the blood and filth of the weak, the light-shy, the demons, and the conquered. Down there, in the depths, riches await you. And they shall be yours ? Dungeon Crawl Classics takes you back to 1974, the year the first role-playing game in the world was born. It takes you back to a world of Sword & Sorcery adventures. To a world waiting to be rediscovered! Do you remember ? ? what it was like when you held your first role-playing game in your hands? You flipped through the books, absorbed the drawings, to get a feel for this strange world. Each chapter was a new discovery, an exploration of the unknown. And there were those strange dice you had never seen before. You showed them to your friends and your parents, because no one had ever seen a W20 before. And the W20 was necessary to play and experience real adventures! You and your friends experienced the first adventures together. Every monster was dangerous and you didn't know what would happen next. Every dungeon was full of treasures and dangers. It was not uncommon for an adventurer to lose his life in the dark vaults and join the undead in the next round to tear the adventurers' group apart. Those were glorious times when adventurers became heroes! 5 Reasons for Dungeon Crawl Classics Dungeon Crawl Classics brings back that feeling. That first feeling of playing a role-playing game where you really experience something new. That feeling you thought you had lost. Dungeon Crawl Classics is entertaining. It is the most entertaining role-playing game we know. Rarely have we played elsewhere where there was shouting: 'Press the button! Press the button!' And yes, the button was pressed. And yes, the intelligent beastmen were not pleased! Dungeon Crawl Classics is full of ideas. Even after years of study, you still find surprises in the book. Whether it's a result for a Giant's Critical Hit, a particularly crazy spellcasting result, or a small sentence like: You can find a spell where the only living Cyclops is. Dungeon Crawl Classics has fantastic adventures. Undoubtedly, the DCC adventures are among the best adventures we know. They are creative, have bizarre locations, and unusual plots. Why wait until level 10 to come into contact with the Chaos gods? You can do that at level 1! These adventures hold nothing back. Each of them entangles the player characters in great challenges and does not dwell on the small stuff. Dungeon Crawl Classics has no complicated rules. Yes, the book is thick, but the rules are explained in a few pages. The rest are options, possibilities, and ideas. And the best part: Everything is in a single book: Player section, Game Master section, and of course the monsters.
Mechanics: | |
Categories: | |
Alternative names: | |
BARCODE: | 9783963780400 |
This was seen 26 times |