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Emotio

A board game by
Publisher: Atomo
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Emotio
Available in an external warehouse.
Shipping in about 3/7 days
-15%
16,11€

Sale Price

IT 4,49€
Description Description

Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.   Emotio allows you to work the following emotional competencies:   ­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.   ­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.   ­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.   ­        Emotional autonomy: positive attitude, self-esteem, self-motivation.   Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.   GAME CONTENT:     ·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.   ·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.   ·        A Summary card with the different emotions.   ·        A die.   Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:   ·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.   ·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.   ·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.   ·        Age 9/10 and up: all cards may be included.   No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.   THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.  

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BARCODE: 8437018229321
This was seen 48 times
Description Description

Emotio has been designed to develop the Emotional Intelligence. Through this game, we will encourage its acceptance and communication in order to make easier the development of a good self-esteem, empathy and appropriate social skills.   Emotio allows you to work the following emotional competencies:   ­        Self-awareness: to recognise one’s emotions, to label them, to understand the emotions of others and to be aware of the interaction between Emotion-Thinking-Behaviour.   ­        Self-regulation: confrontation abilities, competencies to produce pleasant emotions.   ­        Social skills: to listen, to respect, to share, to develop the prosocial behaviour, to encourage assertiveness.   ­        Emotional autonomy: positive attitude, self-esteem, self-motivation.   Besides, it allows you to think about the stereotypes and gender equality related to emotions thanks to the two characters.   GAME CONTENT:     ·        A small Objective book and a rulebook, as well as the description of 40 emotions/feelings and some questions to think about.   ·        40 cards linked to a colour according to the emotion: Happiness-green, Joy-yellow, Love-pink, Anger-red, Sadness-blue, Fear-grey and Surprise-lilac.   ·        A Summary card with the different emotions.   ·        A die.   Recommended Age: 4+ years old. Versatile, adding or removing cards depending on the age or condition of players. Some recommendations to include cards:   ·        Age 4 and up: Annoyance, Sadness, Joy, Fear, Surprise, Disgust, Love.   ·        Age 6 and up: Boredom, Fun, Tranquillity, Concern, Nervousness, Embarrassment, Solitude, Guilt, Relaxation, Patience.   ·        Age 7/8 and up: Anger, Insecurity, Terror, Happiness, Support, Interest, Dream, Euphoria, Envy.   ·        Age 9/10 and up: all cards may be included.   No. of players: 2 minimum, although it’s recommended with a higher number. You may play individually or in teams.   THE WINNER: each card has a score. The player with the most points is the winner, showing they have a greater emotional ability.  

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 8437018229321
This was seen 48 times