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2-4
45'
8
No necessary in-game text
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In Enigma players are searching for an ancient temple and solving different problems they encounter on their way to the temple. Problem solving is done simultaniously in four different categories and those who succeed may expand their temple with the problem tile they solved and thus create a new chain of rooms inside the temple.
After the tile placement, a player may occupy a room in the temple with his archeologist if no other occupied room of the same color is in the same chain of rooms. If the chain is closed (no loose ends in the chain of rooms), archeologists come back to the players and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
Mechanics: | Pattern Recognition Tile Placement |
Categories: | Adventure Puzzle |
Alternative names: | Enigma 에니그마 |
BARCODE: | 4015682050515 |
In 7 wishlists In 1 collection This was seen 22673 times |
In Enigma players are searching for an ancient temple and solving different problems they encounter on their way to the temple. Problem solving is done simultaniously in four different categories and those who succeed may expand their temple with the problem tile they solved and thus create a new chain of rooms inside the temple.
After the tile placement, a player may occupy a room in the temple with his archeologist if no other occupied room of the same color is in the same chain of rooms. If the chain is closed (no loose ends in the chain of rooms), archeologists come back to the players and players score 1 point for each archeologist they receive. The game ends when somebody reaches 15 points, and the player who has the most points wins.
Mechanics: | Pattern Recognition Tile Placement |
Categories: | Adventure Puzzle |
Alternative names: | Enigma 에니그마 |
BARCODE: | 4015682050515 |
In 7 wishlists In 1 collection This was seen 22673 times |