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Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the Full-Color, Full-Art Edition of the 2018 ENnie-Nominated Forthright Open Roleplay Creative Commons Edition Features: Fast play and light preparation Collaborative game creation and campaign rules Focus on motivations and stories, not numbers The Cosmetic Rule: What matters is the effect, not how you get it Know the consequences before you roll On-the-die results for fast action resolution Less math, more dice-rolling Build your own playbook / class by assembling Fighting Styles, Personas and Skillsets Assemble minions to do your bidding Rewards completing goals, not just killing monsters Players define their own rewards based on their unique story Quick, intense combat Stunt system for tactical use of your environment Seamlessly integrate personal and vehicle combat Easy mass combat rules Accept death on your terms Invent new rituals and devices Create your own sanctuary Control your own faction and domain Make friends of enemies and enemies of friends Manage your fame to become a legend This game is designed for: 2-6 Players 1 or more Sessions 1-4 Hours per Session Action and Adventure
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This was seen 49 times |
Blend genres effortlessly with these easy-to-use rules, building the world you want to play. Be a barbarian starship pilot in the wild west, a magic-wielding crimebuster in the far future, a mastermind with an undead army of followers, and more! Will you be remembered as the hero of your story ... or its villain? This is the Full-Color, Full-Art Edition of the 2018 ENnie-Nominated Forthright Open Roleplay Creative Commons Edition Features: Fast play and light preparation Collaborative game creation and campaign rules Focus on motivations and stories, not numbers The Cosmetic Rule: What matters is the effect, not how you get it Know the consequences before you roll On-the-die results for fast action resolution Less math, more dice-rolling Build your own playbook / class by assembling Fighting Styles, Personas and Skillsets Assemble minions to do your bidding Rewards completing goals, not just killing monsters Players define their own rewards based on their unique story Quick, intense combat Stunt system for tactical use of your environment Seamlessly integrate personal and vehicle combat Easy mass combat rules Accept death on your terms Invent new rituals and devices Create your own sanctuary Control your own faction and domain Make friends of enemies and enemies of friends Manage your fame to become a legend This game is designed for: 2-6 Players 1 or more Sessions 1-4 Hours per Session Action and Adventure
Mechanics: | |
Categories: | |
Alternative names: | |
This was seen 49 times |