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Players take turns drawing cards that require them to pass a test. There are six types of tests: uncomfortable, revolting, awkward, mischievous, easy, and self-serving. When players pass a test, they may receive Credit or No Credit. If a player does not pass a test, he may be eliminated from the game. If a player cannot pass a test due to circumstances outside of his control, the test is declared a dud and the player draws again. The goal is to remain in the game and collect 4 credits.
Mechanics: | Action Point Allowance System |
Categories: | Card Games Humor |
Alternative names: | Fred What would Fred do? Fred What would Fred do? |
In 1 wishlist This was seen 5701 times |
Players take turns drawing cards that require them to pass a test. There are six types of tests: uncomfortable, revolting, awkward, mischievous, easy, and self-serving. When players pass a test, they may receive Credit or No Credit. If a player does not pass a test, he may be eliminated from the game. If a player cannot pass a test due to circumstances outside of his control, the test is declared a dud and the player draws again. The goal is to remain in the game and collect 4 credits.
Mechanics: | Action Point Allowance System |
Categories: | Card Games Humor |
Alternative names: | Fred What would Fred do? Fred What would Fred do? |
In 1 wishlist This was seen 5701 times |