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Galaxy Defenders: Core Set

A board game by Simone Romano Nunzio Surace
Publisher: Ares Games
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Galaxy Defenders: Core Set
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Card sleeves in this game Card sleeves in this game
76 cards of 63.5mm width and 88.0mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Arcane Standard Size (63 x 88 mm)
Available
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
2x (50 Pcs) FFG: 50 Bustine Protettive - Game of Thrones: House Lannister (HBO) (63,5x88 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
To Order
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Available
1x (110 Pcs) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Few copies
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
1x (100 Pcs) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Available
Description Description

Galaxy Defenders is a cooperative tactical board game in which up to five players fight together – each taking control of one agent with unique powers – to defend the planet from an alien invasion. The battle for Earth against the aliens will develop in a series of missions organized in a story-driven campaign. Missions are based on modular maps designed by Øone Games and are played over a variable number of rounds; each mission may have multiple endings and the outcome of any mission will change the flow of the story. The agents will gain experience during the missions, and this experience can be used to transform a good soldier into a perfect Galaxy Defenders Agent with multiple skills, basic and improved tactics, and the ability to use new devices, advanced human weapons, and Alien technology. The battles themselves will be carried on round after round, with a tactical combat system that uses custom d10 dice and with each player playing in sequence his agent turn, then one alien turn. After that, the game passes to the Event phase that will bring the players to the next round. In Galaxy Defenders the aliens are controlled by the game itself through an artificial intelligence system based on two objects: Alien cards, which represent the A.I. of the alien, with its movements, skills, life points and weapons. Each alien figure on the map will be bonded to a specific card to keep track of its powers and life points. Close encounter cards, which are drawn by the active player at the beginning of each alien turn to determine which aliens must be activated. This system grants a different A.I. for each alien species, in addition to simulating the chaos of battle because the agents will not know in advance which alien will be activated during the next alien turn. In order to save our planet from the incoming aliens, no matter which one is doing what, the players may choose up to five agents: Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially against multiple enemies; he has an average movement ability and firepower. Hulk: The Hulk was a successful mercenary and now is one of the best GD agents; although slow on the battlefield, he enjoys an extraordinary resistance to damage and has a high firepower. Infiltrator: A deadly woman who can perform stealth actions, and a lethal weapon who hides in the shadows, she has fast movement and good short-range combat ability. Sniper: A silent sharpshooter, expert in camouflage and ranged combat; the sniper has excellent long-range firepower. Biotech: The Biotech is the most technologically adept agent in service. He can use nano-technology to heal wounds or to control war drones. He also likes old-fashioned style; in fact he has always his faithful shotgun for close encounters! The level of difficulty will scale dynamically based on the number of operative players in the game. This system grants the right level of difficulty with any number of players. In this way, a player who wants to play alone is not forced to use more than one agent at the same time due to the lack of difficult balance. Even in the event of some players dying during the game, the system will recallibrate the difficulty to a reasonable and enjoyable level.

Additional information Additional information
Mechanics: Co-operative Play Dice Rolling Modular Board Variable Player Powers
Categories: Fighting Miniatures Science Fiction
Alternative names:
BARCODE: 8054181511550
In 23 wishlists In 8 collections This was seen 19272 times
Description Description

Galaxy Defenders is a cooperative tactical board game in which up to five players fight together – each taking control of one agent with unique powers – to defend the planet from an alien invasion. The battle for Earth against the aliens will develop in a series of missions organized in a story-driven campaign. Missions are based on modular maps designed by Øone Games and are played over a variable number of rounds; each mission may have multiple endings and the outcome of any mission will change the flow of the story. The agents will gain experience during the missions, and this experience can be used to transform a good soldier into a perfect Galaxy Defenders Agent with multiple skills, basic and improved tactics, and the ability to use new devices, advanced human weapons, and Alien technology. The battles themselves will be carried on round after round, with a tactical combat system that uses custom d10 dice and with each player playing in sequence his agent turn, then one alien turn. After that, the game passes to the Event phase that will bring the players to the next round. In Galaxy Defenders the aliens are controlled by the game itself through an artificial intelligence system based on two objects: Alien cards, which represent the A.I. of the alien, with its movements, skills, life points and weapons. Each alien figure on the map will be bonded to a specific card to keep track of its powers and life points. Close encounter cards, which are drawn by the active player at the beginning of each alien turn to determine which aliens must be activated. This system grants a different A.I. for each alien species, in addition to simulating the chaos of battle because the agents will not know in advance which alien will be activated during the next alien turn. In order to save our planet from the incoming aliens, no matter which one is doing what, the players may choose up to five agents: Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially against multiple enemies; he has an average movement ability and firepower. Hulk: The Hulk was a successful mercenary and now is one of the best GD agents; although slow on the battlefield, he enjoys an extraordinary resistance to damage and has a high firepower. Infiltrator: A deadly woman who can perform stealth actions, and a lethal weapon who hides in the shadows, she has fast movement and good short-range combat ability. Sniper: A silent sharpshooter, expert in camouflage and ranged combat; the sniper has excellent long-range firepower. Biotech: The Biotech is the most technologically adept agent in service. He can use nano-technology to heal wounds or to control war drones. He also likes old-fashioned style; in fact he has always his faithful shotgun for close encounters! The level of difficulty will scale dynamically based on the number of operative players in the game. This system grants the right level of difficulty with any number of players. In this way, a player who wants to play alone is not forced to use more than one agent at the same time due to the lack of difficult balance. Even in the event of some players dying during the game, the system will recallibrate the difficulty to a reasonable and enjoyable level.

Card sleeves in this game Card sleeves in this game
76 cards of 63.5mm width and 88.0mm of height
2x (50 Pcs) Mayday: 50 Bustine Premium Standard (63,5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) 100 Bustine Arcane Standard Size (63 x 88 mm)
Available
1x (100 Pcs) 100 Bustine Ultra-Pro: Standard Pro-Fit (64x89 mm) (82712)
To Order
2x (50 Pcs) FFG: 50 Bustine Protettive - Game of Thrones: House Lannister (HBO) (63,5x88 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Stardard (63.5 x 88 mm) (Green)
To Order
1x (100 Pcs) uplay.it edizioni: 100 Bustine Standard (63.5 x 88 mm) (UPL-7041)
Available
1x (110 Pcs) Sleeve Kings Card Game Card Sleeves (63.5x88mm) 110 Pack 60 Microns
Few copies
2x (75 Pcs) uplay.it edizioni: 75 Bustine Superior (63.5 x 88 mm) (UPL-GREEN)
Available
2x (50 Pcs) Honu Moana: 50 Bustine Premium (63.5 x 88 mm) (HMN-7077)
Available
2x (75 Pcs) Honu Moana: 75 Bustine Superior (63.5 x 88 mm) (HMN-GREEN)
Available
1x (100 Pcs) Honu Moana: 100 Bustine Standard (63.5 x 88 mm) (HMN-7041)
Available
1x (100 Pcs) Sapphire: 100 Bustine Perfect size (63.5 x 88 mm) (DarkGreen)
Available
Additional information Additional information
Mechanics: Co-operative Play Dice Rolling Modular Board Variable Player Powers
Categories: Fighting Miniatures Science Fiction
Alternative names:
BARCODE: 8054181511550
In 23 wishlists In 8 collections This was seen 19272 times
Frequently bought together Frequently bought together