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Game Of Energy

A board game by
Publisher: Nimex Games
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Game Of Energy
Available in an external warehouse.
Shipping in about 3/7 days
Retail price: 51,95€ 46,75€
IT Free
Description Description

n just a few years, the world will be plunged into turmoil. Countries around the world will panic, widespread chaos will ensue, and civilized society will change virtually overnight as citizens cope with the loss of a modern-day vital resource. A resource needed for commerce. A resource needed for communication. A resource needed for life-sustaining technology. A resource needed for even simple comfort. The resource… is energy.

But that time is not here yet! Thankfully, you and a handful of other enterprising individuals have seen the writing on the wall, and you know it is up to you to save the world from the upcoming energy crisis! Of course, the recent United Nations Contract request for a global energy provider worth BILLIONS of dollars doesn’t hurt, either…

Compete with other players to win the contract and ensure that your company will become the #1 global energy power for decades to come! Obtain government industry permits by using energy credits allotted by the United Nations Council for aligning yourself to their objectives. Industries you own constantly increase the energy credits you are allotted, but they also increase the terawatt-hours (energy) generated by your company! And it is ultimately out-performing your opponents in this area and hitting the optimal level of terawatt-hours that will win you the U.N. contract, and win you the game!


Each player must make optimum use of their resources and the available hexagonal areas on the board to not only achieve a victory with generating enough terawatt-hours (TWh), but must also generate more TWh than their fellow players. In every round of play, each player will take a single turn. During this turn, you will draw a card, be “paid” in energy credits, allowed to roll the territory die, and either permit industries or take an investment beforehand. If you ever wish to end your turn early, you may draw another grid card. This will end your turn without taking further action. Your choices in actions determine your odds of victory here!

When drawing a grid card, keep it secret, as it can be your secret weapon against your fellow players! Place them face-down in front of you to play later, or play them immediately.

Because you get paid every turn, try to maximize your energy credit return early on in the game so that you can permit multiple, higher TWh industries quicker by amassing enough energy credits. Of course, as you’ll see when you play the game, this plan can be easier said than done!

For an added twist, each player has a unique and special ability with which they can use during the course of the game. This ability is granted by the Captain of Industry card each player selected at the beginning of the game. Use your ability to your advantage and out-maneuver your opponents! Only one player can win the United Nations Contract!

And if you optionally play with the countdown die, you’ll not only be racing other players, but racing time as well… This also makes solo play possible!

When a player reaches the TWh threshold, the current round of play is finished, and the player generating the most TWh wins Game of Energy!

Below are real pictures of the actual components from the finished prototype version of the game. Expect the components you receive to be as good or better than what you see here! Only the box and board are digital renderings (but you can see these in the how to play videos).
 
Game Board, 23Game Board, 23" x 34.5" (584mm x 876mm). Linen finish is a stretch goal. PLUS commissioning art for an alternate method of play is also a stretch goal!

 

 
 
 
Row 1: Biofuel, Wind, Solar. Row 2: Hydroelectric. Row 3: Fossil Fuel, Nuclear. Picture shows prototype pieces, but the real versions will obviously be more polished. Printing on both sides AND linen finish is a stretch goal.Row 1: Biofuel, Wind, Solar. Row 2: Hydroelectric. Row 3: Fossil Fuel, Nuclear. Picture shows prototype pieces, but the real versions will obviously be more polished. Printing on both sides AND linen finish is a stretch goal.

 

Translucent Energy Cubes for Marking Ownership of IndustriesTranslucent Energy Cubes for Marking Ownership of Industries

 

Grid Cards. Linen Finish is a stretch goal.Grid Cards. Linen Finish is a stretch goal.

 

 

Investment Cards. Linen finish is a stretch goal.Investment Cards. Linen finish is a stretch goal.

 

 

Captains of Industry Cards. With the free expansion through Kickstarter, you get all 10 instead of the base game 8. Linen finish is a stretch goal.Captains of Industry Cards. With the free expansion through Kickstarter, you get all 10 instead of the base game 8. Linen finish is a stretch goal.

 

 

Tip Cards. The front and back of the 2 cards are shown here. Linen finish is a stretch goal.Tip Cards. The front and back of the 2 cards are shown here. Linen finish is a stretch goal.

 

 

Energy Credit Currency, Die (there will be 2 in the actual game), and Countdown MarkerEnergy Credit Currency, Die (there will be 2 in the actual game), and Countdown Marker

 

 

Dummy Corporation Cards. These are included along with 2 unique Captains of Industry Cards in the free expansion! The linen finish stretch goal includes these cards, too.Dummy Corporation Cards. These are included along with 2 unique Captains of Industry Cards in the free expansion! The linen finish stretch goal includes these cards, too.

 

 

 

 

Game Box, 12Game Box, 12" x 12" x 3.5". Linen finish is a stretch goal on the box, too!

 

Back of the Game BoxBack of the Game Box

 

 

 
Interview with Tom Vassal and Eric Summerer of The Dice Tower, with fantastic Sam Healey introduction. Click to see the full video.Interview with Tom Vassal and Eric Summerer of The Dice Tower, with fantastic Sam Healey introduction. Click to see the full video.

 

                                                                                                                                                                                                    

Awesome interview with Stephanie Straw of BoardGameGeek! Had a great time. Click for the full interview.Awesome interview with Stephanie Straw of BoardGameGeek! Had a great time. Click for the full interview.

 

 

Undead Viking did an awesome review after enjoying it at Origins with me! Click to see the full review.Undead Viking did an awesome review after enjoying it at Origins with me! Click to see the full review.

 

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 764560539256
This was seen 16 times
Description Description

n just a few years, the world will be plunged into turmoil. Countries around the world will panic, widespread chaos will ensue, and civilized society will change virtually overnight as citizens cope with the loss of a modern-day vital resource. A resource needed for commerce. A resource needed for communication. A resource needed for life-sustaining technology. A resource needed for even simple comfort. The resource… is energy.

But that time is not here yet! Thankfully, you and a handful of other enterprising individuals have seen the writing on the wall, and you know it is up to you to save the world from the upcoming energy crisis! Of course, the recent United Nations Contract request for a global energy provider worth BILLIONS of dollars doesn’t hurt, either…

Compete with other players to win the contract and ensure that your company will become the #1 global energy power for decades to come! Obtain government industry permits by using energy credits allotted by the United Nations Council for aligning yourself to their objectives. Industries you own constantly increase the energy credits you are allotted, but they also increase the terawatt-hours (energy) generated by your company! And it is ultimately out-performing your opponents in this area and hitting the optimal level of terawatt-hours that will win you the U.N. contract, and win you the game!


Each player must make optimum use of their resources and the available hexagonal areas on the board to not only achieve a victory with generating enough terawatt-hours (TWh), but must also generate more TWh than their fellow players. In every round of play, each player will take a single turn. During this turn, you will draw a card, be “paid” in energy credits, allowed to roll the territory die, and either permit industries or take an investment beforehand. If you ever wish to end your turn early, you may draw another grid card. This will end your turn without taking further action. Your choices in actions determine your odds of victory here!

When drawing a grid card, keep it secret, as it can be your secret weapon against your fellow players! Place them face-down in front of you to play later, or play them immediately.

Because you get paid every turn, try to maximize your energy credit return early on in the game so that you can permit multiple, higher TWh industries quicker by amassing enough energy credits. Of course, as you’ll see when you play the game, this plan can be easier said than done!

For an added twist, each player has a unique and special ability with which they can use during the course of the game. This ability is granted by the Captain of Industry card each player selected at the beginning of the game. Use your ability to your advantage and out-maneuver your opponents! Only one player can win the United Nations Contract!

And if you optionally play with the countdown die, you’ll not only be racing other players, but racing time as well… This also makes solo play possible!

When a player reaches the TWh threshold, the current round of play is finished, and the player generating the most TWh wins Game of Energy!

Below are real pictures of the actual components from the finished prototype version of the game. Expect the components you receive to be as good or better than what you see here! Only the box and board are digital renderings (but you can see these in the how to play videos).
 
Game Board, 23Game Board, 23" x 34.5" (584mm x 876mm). Linen finish is a stretch goal. PLUS commissioning art for an alternate method of play is also a stretch goal!

 

 
 
 
Row 1: Biofuel, Wind, Solar. Row 2: Hydroelectric. Row 3: Fossil Fuel, Nuclear. Picture shows prototype pieces, but the real versions will obviously be more polished. Printing on both sides AND linen finish is a stretch goal.Row 1: Biofuel, Wind, Solar. Row 2: Hydroelectric. Row 3: Fossil Fuel, Nuclear. Picture shows prototype pieces, but the real versions will obviously be more polished. Printing on both sides AND linen finish is a stretch goal.

 

Translucent Energy Cubes for Marking Ownership of IndustriesTranslucent Energy Cubes for Marking Ownership of Industries

 

Grid Cards. Linen Finish is a stretch goal.Grid Cards. Linen Finish is a stretch goal.

 

 

Investment Cards. Linen finish is a stretch goal.Investment Cards. Linen finish is a stretch goal.

 

 

Captains of Industry Cards. With the free expansion through Kickstarter, you get all 10 instead of the base game 8. Linen finish is a stretch goal.Captains of Industry Cards. With the free expansion through Kickstarter, you get all 10 instead of the base game 8. Linen finish is a stretch goal.

 

 

Tip Cards. The front and back of the 2 cards are shown here. Linen finish is a stretch goal.Tip Cards. The front and back of the 2 cards are shown here. Linen finish is a stretch goal.

 

 

Energy Credit Currency, Die (there will be 2 in the actual game), and Countdown MarkerEnergy Credit Currency, Die (there will be 2 in the actual game), and Countdown Marker

 

 

Dummy Corporation Cards. These are included along with 2 unique Captains of Industry Cards in the free expansion! The linen finish stretch goal includes these cards, too.Dummy Corporation Cards. These are included along with 2 unique Captains of Industry Cards in the free expansion! The linen finish stretch goal includes these cards, too.

 

 

 

 

Game Box, 12Game Box, 12" x 12" x 3.5". Linen finish is a stretch goal on the box, too!

 

Back of the Game BoxBack of the Game Box

 

 

 
Interview with Tom Vassal and Eric Summerer of The Dice Tower, with fantastic Sam Healey introduction. Click to see the full video.Interview with Tom Vassal and Eric Summerer of The Dice Tower, with fantastic Sam Healey introduction. Click to see the full video.

 

                                                                                                                                                                                                    

Awesome interview with Stephanie Straw of BoardGameGeek! Had a great time. Click for the full interview.Awesome interview with Stephanie Straw of BoardGameGeek! Had a great time. Click for the full interview.

 

 

Undead Viking did an awesome review after enjoying it at Origins with me! Click to see the full review.Undead Viking did an awesome review after enjoying it at Origins with me! Click to see the full review.

 

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 764560539256
This was seen 16 times