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2-6
10'
5
No necessary in-game text
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Sale Price
Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle. Annoyed with the midnight madness, Count Peppermint decides to bring ghost chasers to his castle so that he can finally sleep again at night. But the chasers don't have it easy, because the ghosts can only be captured and driven off in threes. And just when you think you've got them secured, they disappear in a ghostly manner. Who will bring the most ghosts behind lock and key?
Mechanics: | Set Collection |
Categories: | Card Games Educational |
Alternative names: | Geister & Gespenster Geister & Gespenster Geister & Gespenster Spettri e Fantasmi |
BARCODE: | 4013754041027 |
In 4 wishlists In 1 collection This was seen 14242 times |
Who will help Count Peppermint? For centuries, ghosts and phantoms have haunted the halls of the old counts' castle. Annoyed with the midnight madness, Count Peppermint decides to bring ghost chasers to his castle so that he can finally sleep again at night. But the chasers don't have it easy, because the ghosts can only be captured and driven off in threes. And just when you think you've got them secured, they disappear in a ghostly manner. Who will bring the most ghosts behind lock and key?
Mechanics: | Set Collection |
Categories: | Card Games Educational |
Alternative names: | Geister & Gespenster Geister & Gespenster Geister & Gespenster Spettri e Fantasmi |
BARCODE: | 4013754041027 |
In 4 wishlists In 1 collection This was seen 14242 times |