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Available in an external warehouse.Sale Price
Fully German edition of 'Scholars of the South Tigris'. Scholars of the South Tigris is set during the heyday of the Abbasid Caliphate, around 830 AD. The Caliph has gathered the brightest minds to collect scientific manuscripts from the entire known world. Players must increase their influence in the House of Wisdom and hire experienced linguists to translate foreign scrolls into Arabic. In this Golden Age of Wisdom and Knowledge, it is important to not neglect one thing to achieve another. The goal of Scholars of the South Tigris is to have the most victory points at the end of the game. Points are gained through translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and retiring translators after years of faithful service. The end of the game is triggered once all 4 Caliph cards have been revealed. Game contents: 100 opaque dice, 56 worker figures, 35 gold stones, 50 silver markers, 1 neutral marker, 15 transparent dice, 80 influence markers, 24 research markers, 4 player markers, 48 scroll cards, 4 Caliph cards, 6 plank cards, 28 action cards, 6 goal cards, 6 start scroll cards, 10 start translator cards, 10 resource cards, 1 Caliph setup card, 64 translator cards, 2 solo overview cards, 4 player boards, 1 start player marker, 1 solo board, 4 bags, 1 game board, 1 rulebook.
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| BARCODE: | 4260370822657 |
| This was seen 12 times | |
Fully German edition of 'Scholars of the South Tigris'. Scholars of the South Tigris is set during the heyday of the Abbasid Caliphate, around 830 AD. The Caliph has gathered the brightest minds to collect scientific manuscripts from the entire known world. Players must increase their influence in the House of Wisdom and hire experienced linguists to translate foreign scrolls into Arabic. In this Golden Age of Wisdom and Knowledge, it is important to not neglect one thing to achieve another. The goal of Scholars of the South Tigris is to have the most victory points at the end of the game. Points are gained through translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and retiring translators after years of faithful service. The end of the game is triggered once all 4 Caliph cards have been revealed. Game contents: 100 opaque dice, 56 worker figures, 35 gold stones, 50 silver markers, 1 neutral marker, 15 transparent dice, 80 influence markers, 24 research markers, 4 player markers, 48 scroll cards, 4 Caliph cards, 6 plank cards, 28 action cards, 6 goal cards, 6 start scroll cards, 10 start translator cards, 10 resource cards, 1 Caliph setup card, 64 translator cards, 2 solo overview cards, 4 player boards, 1 start player marker, 1 solo board, 4 bags, 1 game board, 1 rulebook.
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| Alternative names: | |
| BARCODE: | 4260370822657 |
| This was seen 12 times | |