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Unplayable in another language
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Available in an external warehouse.Sale Price
Inspired by the sitcom Golden Girls, The Goodest Girls is a stand-alone TTRPG about a tight-knit group of “un-adoptable” senior shelter animals living their best lives together at the local shelter, Shady Pines!
Collaborate with your friends to build the sitcom world of Shady Pines and the paw-inspiring characters who live there. Step into a flashback episode where you reminisce about the times you and your fellow fuzzballs shared, and resolve challenges with stupid human tricks like making goofy faces and eating crackers without your hands.
You’ll even earn real treats for successful tricks! Each player brings a stash of shareable treats to the table that will serve as narrative lures to drive the story forward, resolve challenges, and inspire immersive play.


Will you be an arrogant, sarcastic Dorothy?

Or a vain, charming Blanche?



Each player brings a stash of shareable treats to the table. The treats are pre-negotiated by the players and may be small edible items–candy, crackers, cookies, fruit snacks–or they may be small trinkets–stickers, patches, gemstones, or cool dice.
During character creation, each player identifies three tricks from a picklist that they can do when called upon. When a player successfully completes a trick, the outcome of their in-scene action is positive and the director awards them a treat. When they fail, the outcome of their action is negative and they do not earn a treat. Any trick may be adapted to accommodate a player’s ability, and player’s can use a write-in option to add tricks that are personally challenging for them.
Example tricks:
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| Categories: | |
| Alternative names: | |
| BARCODE: | 9781836880066 |
| This was seen 9 times | |
Inspired by the sitcom Golden Girls, The Goodest Girls is a stand-alone TTRPG about a tight-knit group of “un-adoptable” senior shelter animals living their best lives together at the local shelter, Shady Pines!
Collaborate with your friends to build the sitcom world of Shady Pines and the paw-inspiring characters who live there. Step into a flashback episode where you reminisce about the times you and your fellow fuzzballs shared, and resolve challenges with stupid human tricks like making goofy faces and eating crackers without your hands.
You’ll even earn real treats for successful tricks! Each player brings a stash of shareable treats to the table that will serve as narrative lures to drive the story forward, resolve challenges, and inspire immersive play.


Will you be an arrogant, sarcastic Dorothy?

Or a vain, charming Blanche?



Each player brings a stash of shareable treats to the table. The treats are pre-negotiated by the players and may be small edible items–candy, crackers, cookies, fruit snacks–or they may be small trinkets–stickers, patches, gemstones, or cool dice.
During character creation, each player identifies three tricks from a picklist that they can do when called upon. When a player successfully completes a trick, the outcome of their in-scene action is positive and the director awards them a treat. When they fail, the outcome of their action is negative and they do not earn a treat. Any trick may be adapted to accommodate a player’s ability, and player’s can use a write-in option to add tricks that are personally challenging for them.
Example tricks:
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9781836880066 |
| This was seen 9 times | |