|
|
|
|
Unplayable in another language
|
The game can be ordered, but we do not have any information about it.
Planet Grok was once a haven for trans-dimensional migrants and a bastion of advanced technomancy, until a cataclysm rendered it a desolate hollow planet. Now, feral monstrosities haunt its chasms, cities float among the clouds, and a derelict space station encapsulates the planet and bathes the world in perpetual phosphorescent radiation. Yet, a new era of enlightenment is dawning. Civilizations grow from the ashes, relics of immense power await those who would learn their lost secrets, and threats of caste warfare loom as leaders vie for power. All the while, a creeping black nothingness peers up through the hollow of the world. About the Game: GROK?! is an adventure role-playing game set in a gonzo world of boundless plausibility, where you use your ingenuity and resourcefulness to overcome strange and perilous threats. Features: Universal action resolution system with description based modifiers. Player facing fail-forward mechanic, with non-binary outcomes. Slot based resource and damage management system.  The Team: Design & Writing by Lester Burton Artwork by Matias Viro Logo & Layout by Emmalene MeyersEditing by Ginger Galaini Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 61 times | |
Planet Grok was once a haven for trans-dimensional migrants and a bastion of advanced technomancy, until a cataclysm rendered it a desolate hollow planet. Now, feral monstrosities haunt its chasms, cities float among the clouds, and a derelict space station encapsulates the planet and bathes the world in perpetual phosphorescent radiation. Yet, a new era of enlightenment is dawning. Civilizations grow from the ashes, relics of immense power await those who would learn their lost secrets, and threats of caste warfare loom as leaders vie for power. All the while, a creeping black nothingness peers up through the hollow of the world. About the Game: GROK?! is an adventure role-playing game set in a gonzo world of boundless plausibility, where you use your ingenuity and resourcefulness to overcome strange and perilous threats. Features: Universal action resolution system with description based modifiers. Player facing fail-forward mechanic, with non-binary outcomes. Slot based resource and damage management system.  The Team: Design & Writing by Lester Burton Artwork by Matias Viro Logo & Layout by Emmalene MeyersEditing by Ginger Galaini Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 61 times | |