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2-6
45'
8
No necessary in-game text
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With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.
Mechanics: | Card Drafting |
Categories: | Strategy |
Alternative names: | Alerte aux requins !!! Hai-Alarm!!! Alerte aux requins !!! Allarme squali!!! Allarme squalo!!! Haai alarm!!! Hai-Alarm!!! Shark Alarm!!! 鯊魚警報 |
BARCODE: | 4001504408411 |
In 1 wishlist This was seen 15995 times |
With 64 cards, but only two motives - 32 sharks and 32 Dolphins - and without numbers and letters, each player first tries to release five sharks and set off the shark alarm. If not successful, the player with the most dolphins win. One can win thus both with sharks and with dolphins - and make something good out of bad cards. Great illustrations by Rolf Vogt.
Mechanics: | Card Drafting |
Categories: | Strategy |
Alternative names: | Alerte aux requins !!! Hai-Alarm!!! Alerte aux requins !!! Allarme squali!!! Allarme squalo!!! Haai alarm!!! Hai-Alarm!!! Shark Alarm!!! 鯊魚警報 |
BARCODE: | 4001504408411 |
In 1 wishlist This was seen 15995 times |