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Injuries And Vile Deeds 5e

A board game by
Publisher: Lone Colossus
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Description Description

Story

Keep Combat Exciting header

If you're a fan of the combat aesthetics in shows like Castlevania or The Witcher, or love the kill animations in games like God of War, Sekiro, and Shadow of Mordor, then Injuries & Vile Deeds will be the perfect addition to your game.

A collection of spoilers from the book. This is not the final format (spoilers were made to be square images), and all revealed content is still in playtesting.

This supplement for Dungeons & Dragons 5th Edition is filled to the brim with nearly 200 new feats, items, spells, subclasses, villainous NPCs, and terrifying monsters. Each new character option and enemy ties in to the Injury systems, making it easy for you to apply cinematic descriptions to thoroughly tactical combat.

A party of adventurers fight a tense battle against a nightmare soul sorcerer and his summoned blood elemental amidst a haunted forest of the sorcerer's creation. Cover art by Todd Ulrich

Gone are the days of nondescript attack and damage rolls. Injuries & Vile Deeds restores excitement to combat, providing rules for cinematic, tactical encounters. PC Injuries create narrative tension, keeping the party on its toes as they weigh the risks of pressing on or allowing their enemies to get a step ahead. Meanwhile, players can now add mechanical effects to descriptive combat, inflicting Injuries on their enemies and causing negative status effects with every action.

Page spread for Alta'ira Vex, Crime Lord of Palvada, a major villain with detailed personality, description, stat block, and plot hooks to engage your party.

Additionally, villains come fully prepared for use in your game, complete with plot hooks, organizational ties, personalities, background lore, and stats - all easily altered to suit the exact needs of your adventure and engage your players. Similarly, all monsters in the book come with lore to help you fit them into your world, along with tactics to help you run them in combat regardless your prep time. I've even created a new class of spells, Lair Magic, which are powerful, long-lasting spells that amplify or enchant the environment around a villain's lair.

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781960776002
This was seen 4 times
Description Description

Story

Keep Combat Exciting header

If you're a fan of the combat aesthetics in shows like Castlevania or The Witcher, or love the kill animations in games like God of War, Sekiro, and Shadow of Mordor, then Injuries & Vile Deeds will be the perfect addition to your game.

A collection of spoilers from the book. This is not the final format (spoilers were made to be square images), and all revealed content is still in playtesting.

This supplement for Dungeons & Dragons 5th Edition is filled to the brim with nearly 200 new feats, items, spells, subclasses, villainous NPCs, and terrifying monsters. Each new character option and enemy ties in to the Injury systems, making it easy for you to apply cinematic descriptions to thoroughly tactical combat.

A party of adventurers fight a tense battle against a nightmare soul sorcerer and his summoned blood elemental amidst a haunted forest of the sorcerer's creation. Cover art by Todd Ulrich

Gone are the days of nondescript attack and damage rolls. Injuries & Vile Deeds restores excitement to combat, providing rules for cinematic, tactical encounters. PC Injuries create narrative tension, keeping the party on its toes as they weigh the risks of pressing on or allowing their enemies to get a step ahead. Meanwhile, players can now add mechanical effects to descriptive combat, inflicting Injuries on their enemies and causing negative status effects with every action.

Page spread for Alta'ira Vex, Crime Lord of Palvada, a major villain with detailed personality, description, stat block, and plot hooks to engage your party.

Additionally, villains come fully prepared for use in your game, complete with plot hooks, organizational ties, personalities, background lore, and stats - all easily altered to suit the exact needs of your adventure and engage your players. Similarly, all monsters in the book come with lore to help you fit them into your world, along with tactics to help you run them in combat regardless your prep time. I've even created a new class of spells, Lair Magic, which are powerful, long-lasting spells that amplify or enchant the environment around a villain's lair.

 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781960776002
This was seen 4 times