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2-4
30'
Extensive use of text
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Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you win the game – or maybe your opponent. Historical figures tend to be somewhat fickle. Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks. Some Figures set a mood for the game, and only one mood can be in play at a time. If you have a figure in play that matches the current mood, you receive an extra power, such as scoring a card from your hand or splaying a pile of cards. A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile. Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.
Mechanics: | Hand Management |
Categories: | Card Games Civilization |
Alternative names: | |
BARCODE: | 859358006031 |
In 3 wishlists This was seen 5301 times |
Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you win the game – or maybe your opponent. Historical figures tend to be somewhat fickle. Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks. Some Figures set a mood for the game, and only one mood can be in play at a time. If you have a figure in play that matches the current mood, you receive an extra power, such as scoring a card from your hand or splaying a pile of cards. A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile. Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.
Mechanics: | Hand Management |
Categories: | Card Games Civilization |
Alternative names: | |
BARCODE: | 859358006031 |
In 3 wishlists This was seen 5301 times |