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2-4
60'
12
No necessary in-game text
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In Kami-sama, each player takes on the role of a Kami, a Japanese spirit, and haunts a small village over the course of three years. At the end of the third year, the Kami who has done the most effective haunting will become the Kami-sama - the leader of the Kami. Kami-sama uses area control on a rotating board to simulate four villages. Each quarter of the board is representative of a village, and players will perform actions in each of the four villages (sections of the board) before the round comes to an end. Players will also have variable player powers at their disposal to help them on the journey to becoming the Kami-sama.
Mechanics: | Action Point Allowance System Area Control/Area Influence Card Drafting Take That Variable Player Powers |
Categories: | |
Alternative names: | |
This was seen 1201 times |
In Kami-sama, each player takes on the role of a Kami, a Japanese spirit, and haunts a small village over the course of three years. At the end of the third year, the Kami who has done the most effective haunting will become the Kami-sama - the leader of the Kami. Kami-sama uses area control on a rotating board to simulate four villages. Each quarter of the board is representative of a village, and players will perform actions in each of the four villages (sections of the board) before the round comes to an end. Players will also have variable player powers at their disposal to help them on the journey to becoming the Kami-sama.
Mechanics: | Action Point Allowance System Area Control/Area Influence Card Drafting Take That Variable Player Powers |
Categories: | |
Alternative names: | |
This was seen 1201 times |