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2-6
15'
7
No necessary in-game text

Kariba

A board game by Reiner Knizia
Publisher: Helvetiq
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Card sleeves in this game Card sleeves in this game
64 cards of 44.0mm width and 89.0mm of height
There are no available sleeves matching this card size
Description Description

All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.

Additional information Additional information
Mechanics: Hand Management
Categories: Card Games Educational
Alternative names: Kariba คาริบา 카리바
BARCODE: 7640139531605
The item is in 5 carts In 8 wishlists In 6 collections This was seen 4576 times
Description Description

All animals are thirsty after an adventurous day in the savannah, so they've all trekked to the drinking grounds. Every animal wants to be the first to drink, but watch out! The elephant scares the lion, the lion scares the zebra, and the zebra scares the antelope. Anything can happen. The antelope might even scare the elephant. The player who scares away the most animals wins. To set up Kariba, shuffle the cards and deal five to each player, placing the remainder face down as a deck. Place the game board in the center of the table. During a round, a player lays down one or more cards of the same animal, placing the cards in the corresponding position (1-9) around the lake. If you have one or more playing cards of the same animal and more than three cards, then the animal left of the weaker animal (lower number) chases it. This player wins all the cards from the weaker animal, even if the number of cards higher than the driven away animal. If you drove an animal away, pick up all of the playing cards off the board and put them face down in front of you. Each card is worth 1 point, and whoever has the most points wins.

Card sleeves in this game Card sleeves in this game
64 cards of 44.0mm width and 89.0mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Hand Management
Categories: Card Games Educational
Alternative names: Kariba คาริบา 카리바
BARCODE: 7640139531605
The item is in 5 carts In 8 wishlists In 6 collections This was seen 4576 times
Frequently bought together Frequently bought together