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2
30'
9
No necessary in-game text
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Description from the publisher: Konja is a press-your-luck and resource management dice and card game in which players compete as wizards summoned by the old King to manifest great storms and bring rain to the dry land. By rolling dice and activating powerful spells and relics cards, players gain gold, magick, power, and storm tokens. Konja is played over a series of rounds; in each round, each player completes their turn before play proceeds to the next player clockwise. On their turn, a player first selects from the available traveller cards, which grant that player a bonus action and all players a special action. If all traveller cards have been taken, all traveller cards are returned to center of the table and become available. Second, the player rolls their dice, then through manipulation of cards and tokens, spends the dice combinations formed to gain further tokens: High numbers reward power tokens, which are used to manipulate dice via relic cards. Pairs reward magick tokens, which activate spell cards in hand. Runs reward gold tokens, which are spent to purchase relic cards and storms. Three or more of a kind grants storm tokens, which are worth victory points (VP). The first player to accumulate 30 VP is declared Grand Wizard and the winner of the game.
Mechanics: | Dice Rolling |
Categories: | Dice |
Alternative names: | |
BARCODE: | 9780994718006 |
In 1 wishlist In 1 collection This was seen 3600 times |
Description from the publisher: Konja is a press-your-luck and resource management dice and card game in which players compete as wizards summoned by the old King to manifest great storms and bring rain to the dry land. By rolling dice and activating powerful spells and relics cards, players gain gold, magick, power, and storm tokens. Konja is played over a series of rounds; in each round, each player completes their turn before play proceeds to the next player clockwise. On their turn, a player first selects from the available traveller cards, which grant that player a bonus action and all players a special action. If all traveller cards have been taken, all traveller cards are returned to center of the table and become available. Second, the player rolls their dice, then through manipulation of cards and tokens, spends the dice combinations formed to gain further tokens: High numbers reward power tokens, which are used to manipulate dice via relic cards. Pairs reward magick tokens, which activate spell cards in hand. Runs reward gold tokens, which are spent to purchase relic cards and storms. Three or more of a kind grants storm tokens, which are worth victory points (VP). The first player to accumulate 30 VP is declared Grand Wizard and the winner of the game.
Mechanics: | Dice Rolling |
Categories: | Dice |
Alternative names: | |
BARCODE: | 9780994718006 |
In 1 wishlist In 1 collection This was seen 3600 times |