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Mörk Borg Rpg Bergen Chrypt Archfrost

A board game by
Publisher: Christian Eichhorn
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Mörk Borg Rpg Bergen Chrypt Archfrost
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22,91€

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IT 4,49€
Description Description

Bergen Chrypt. This hexcrawl campaign takes you to the most haunted mountain range of Mörk Borg. Dark desolation, rifts of unknown make, occult channelers, corpse golem cults, unctuous secrets. This is where you will go on an adventure to find the fabled Elixir of Life. Good LVCK.
 
"What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth. Some "adventurers" arrive with twinkles in their eyes to scrape at the wound. Alas, too hard! Scratch, scratch, until black blood pours from the clefts. Their faces contorted, in equal measures, with disgust and greed."
 
"Bergen Chrypt" is an independent production by  Christian Eichhorn and is not affiliated with Ockult Örtmästare Games or  Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
 

Pointers

A few additional thoughts regarding the campaign, excerpts from emails to DMs:
 
I'd separate the major locations by about 3 to 5 tiles. So it's one game session of travel stuff followed by one game session of major location exploration. I think one tile should be one day of in-game travel, maybe half a day if there's a road (which you could just come up with and mark the tile somehow). Roads should all converge in Danubon, but can lead out from there to all edges of Bergen Chrypt. To keep the players/characters motivated, I'd reveal where their destination roughly lies. So put down the tile they are searching for, maybe not in the final spot, but roughly there. So they always have a target in front of their eyes. Mörk Borg kind of struggles with motivation in general, so I think it lies with the players to think of a reason their characters are motivated. If their character isn't motivated, it can wander off and the player just rolls a new character that is motivated
 
___
 
 
1.jpg
 
 
2.jpg
7.jpg
 
Chrypt-Layout_NOAI.jpg
 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9783691070309
The item is in 2 carts This was seen 6 times
Description Description

Bergen Chrypt. This hexcrawl campaign takes you to the most haunted mountain range of Mörk Borg. Dark desolation, rifts of unknown make, occult channelers, corpse golem cults, unctuous secrets. This is where you will go on an adventure to find the fabled Elixir of Life. Good LVCK.
 
"What else would you call Bergen Chrypt than an infectious rash? Filthy pockmarks on the skin of the earth. Some "adventurers" arrive with twinkles in their eyes to scrape at the wound. Alas, too hard! Scratch, scratch, until black blood pours from the clefts. Their faces contorted, in equal measures, with disgust and greed."
 
"Bergen Chrypt" is an independent production by  Christian Eichhorn and is not affiliated with Ockult Örtmästare Games or  Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
 

Pointers

A few additional thoughts regarding the campaign, excerpts from emails to DMs:
 
I'd separate the major locations by about 3 to 5 tiles. So it's one game session of travel stuff followed by one game session of major location exploration. I think one tile should be one day of in-game travel, maybe half a day if there's a road (which you could just come up with and mark the tile somehow). Roads should all converge in Danubon, but can lead out from there to all edges of Bergen Chrypt. To keep the players/characters motivated, I'd reveal where their destination roughly lies. So put down the tile they are searching for, maybe not in the final spot, but roughly there. So they always have a target in front of their eyes. Mörk Borg kind of struggles with motivation in general, so I think it lies with the players to think of a reason their characters are motivated. If their character isn't motivated, it can wander off and the player just rolls a new character that is motivated
 
___
 
 
1.jpg
 
 
2.jpg
7.jpg
 
Chrypt-Layout_NOAI.jpg
 

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9783691070309
The item is in 2 carts This was seen 6 times