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Available in an external warehouse.Sale Price
The second of the core books to the Mhâr Fantasy RPG. This Game Master's book is an invaluable resource to running the game with full rules for movement, combat and enchantments. Besides hints on running the game, the 150 pages guide also contains an introduction to the world setting; a tour of Calshire on Anæland's wild frontier; some rules for NPCs, Faeries, spirits, traps, and magical artifacts and a bestiary with nearly 50 animals and monsters.
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| This was seen 1 times | |
The second of the core books to the Mhâr Fantasy RPG. This Game Master's book is an invaluable resource to running the game with full rules for movement, combat and enchantments. Besides hints on running the game, the 150 pages guide also contains an introduction to the world setting; a tour of Calshire on Anæland's wild frontier; some rules for NPCs, Faeries, spirits, traps, and magical artifacts and a bestiary with nearly 50 animals and monsters.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| This was seen 1 times | |