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Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and society's—sometimes nonsensical—expectations and obligations. It’s designed for three to five players plus a game master (GM) who facilitates the game. This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society’s obligations and expectations manifest as outrageous forms—creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society’s attempts to make kids conform and obey. In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be. This edition is hardcover, 100 pages, and has a dust jacket.
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| This was seen 39 times | |
Never Knows Best is a roleplaying game about middle school kids facing impending adulthood, growing up, and society's—sometimes nonsensical—expectations and obligations. It’s designed for three to five players plus a game master (GM) who facilitates the game. This game uses absurdism, metaphors, motifs, and literalization to represent the struggles and growth these kids go through. Society’s obligations and expectations manifest as outrageous forms—creatures and monsters not of this world. The kids combat these creatures by transforming into robots. Whenever a kid transforms, their robot takes on their unique strengths and traits representing how they reject society’s attempts to make kids conform and obey. In this way, the internal conflict kids face when growing up becomes something real and seen. Battles are metaphors for their inner turmoil about who they are, where they fit in, and who they want to be. This edition is hardcover, 100 pages, and has a dust jacket.
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| This was seen 39 times | |