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Disponibile presso un magazzino esterno.An expansion for the Advanced Squad Leader system, this module offers additional scenarios for Beyond the Beachhead 2. This is an expansion for Advance Squad Leader, not a stand-alone game. You will need ASL rules and modules and Beyond the Beachhead 2. This expansion module requires: Beyond the Beachhead 2, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a, Pegasus Bridge: ASL Historical Module 4, Kampfgruppe Peiper II: ASL Historical Module 3, The Last Hurrah: ASL Module 6, Doomed Battalions: ASL Module 11, A Bridge Too Far: ASL Historical Module 6 and boards 6, 24, 42 and 46 to play.
| Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Simulation |
| Categories: | Expansion for base-game War |
| Alternative names: | BFP2: Operation Cobra Operation Cobra |
| This was seen 1105 times | |
An expansion for the Advanced Squad Leader system, this module offers additional scenarios for Beyond the Beachhead 2. This is an expansion for Advance Squad Leader, not a stand-alone game. You will need ASL rules and modules and Beyond the Beachhead 2. This expansion module requires: Beyond the Beachhead 2, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a, Pegasus Bridge: ASL Historical Module 4, Kampfgruppe Peiper II: ASL Historical Module 3, The Last Hurrah: ASL Module 6, Doomed Battalions: ASL Module 11, A Bridge Too Far: ASL Historical Module 6 and boards 6, 24, 42 and 46 to play.
| Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Simulation |
| Categories: | Expansion for base-game War |
| Alternative names: | BFP2: Operation Cobra Operation Cobra |
| This was seen 1105 times | |