phone (+39) 320 073 4588
email CONTACT US VIA EMAIL
Promo Banner Promo Banner
Main Pic
add-wishlist
add-collection
add-alert
LANGUAGE-IT
No necessary in-game text

Paper Wars 79 Thunderbirds

A board game by
Publisher: Compass Games
utrade Do you want to sell your copy of this game?
utradestar
Use our marketplace utrade!
Paper Wars 79 Thunderbirds
The item is not available, you can use the alert to be notified when it will be back in stock.
add-alert
Description Description

 

THUNDERBIRDS AT WAR is a solitaire game based on the operational diaries of RCAF 426 Sq. during its first five months of night operations from January to June 1943. 

The game recreates events without excessive technical considerations and favors storytelling.  The player chooses his crew, allocates points representing pilot/crew abilities, and, having assessed his strengths and weaknesses, chooses his flight path to the target. Tables and tracks printed on the map sheet provide quick access to information needed and action outcomes. Random events are revealed during flight as are encounters with Luftwaffe and Flak. The player is called upon to make life and death decisions every step of the way, in short, managing mayhem. Nothing in the game is scripted. Most missions play in five to 15 minutes. It is as close as you can get to flying over the Ruhr in a Wellington without climbing into a cockpit. 

Game design by Michel Boucher.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 1059 times
Description Description

 

THUNDERBIRDS AT WAR is a solitaire game based on the operational diaries of RCAF 426 Sq. during its first five months of night operations from January to June 1943. 

The game recreates events without excessive technical considerations and favors storytelling.  The player chooses his crew, allocates points representing pilot/crew abilities, and, having assessed his strengths and weaknesses, chooses his flight path to the target. Tables and tracks printed on the map sheet provide quick access to information needed and action outcomes. Random events are revealed during flight as are encounters with Luftwaffe and Flak. The player is called upon to make life and death decisions every step of the way, in short, managing mayhem. Nothing in the game is scripted. Most missions play in five to 15 minutes. It is as close as you can get to flying over the Ruhr in a Wellington without climbing into a cockpit. 

Game design by Michel Boucher.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
This was seen 1059 times