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360'
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Rebel Raiders on the High Seas

A board game by Mark McLaughlin
Publisher: GMT Games
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Rebel Raiders on the High Seas
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Description Description

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves. Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play. Components * One 22 x 28 map * One Short Rule Book * Eight six-sided dice * One deck of 110 cards * 6 Plastic Stands for Leaders * 4 Blue Cannon Pawns * 1 Grey Cannon Pawn * 176 5/8” ship, leader and battery counters * 100 ½” cargo, victory point, control and informational counters * 20 small plastic tokens

Additional information Additional information
Mechanics: Action Point Allowance System
Categories: War Nautical War
Alternative names:
BARCODE: 817054010363
In 3 wishlists In 5 collections This was seen 12980 times
Description Description

Rebel Raiders on the High Seas is a comparatively short and simple game of the naval conflict at sea and on the great rivers in the American Civil War. Easily playable in less than three hours, Rebel Raiders on the High Seas is a strategic contest between two players, one seeking to reunite the Union by force, the other to maintain its new independence in the face of the escalating industrial might and resolve of its northern brother. More of a representation than a detailed simulation of that conflict, the game is intensely engaging, highly interactive and moves along quickly, with players constantly responding and reacting to their opponent’s moves. Although Rebel Raiders on the High Seas is not a card-driven game, the cards ensure that each game is very different, and that a strategy which worked in one game may not prove as efficacious in the next. The game is also customizable with a menu of elective rules to provide each side with a variety of “what if” options to further vary play. Components * One 22 x 28 map * One Short Rule Book * Eight six-sided dice * One deck of 110 cards * 6 Plastic Stands for Leaders * 4 Blue Cannon Pawns * 1 Grey Cannon Pawn * 176 5/8” ship, leader and battery counters * 100 ½” cargo, victory point, control and informational counters * 20 small plastic tokens

Additional information Additional information
Mechanics: Action Point Allowance System
Categories: War Nautical War
Alternative names:
BARCODE: 817054010363
In 3 wishlists In 5 collections This was seen 12980 times
Frequently bought together Frequently bought together