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Rising Sun: Kami Unbound

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A board game by Eric M. Lang
Publisher: Asmodee Italia
A board game by Eric M. Lang
Publisher: Asmodee Italia
A board game by Eric M. Lang
Publisher: Asmodee Italia
  • EAN 889696007223
  • languages
  • players # 3-5
  • duration 90 min.
  • age 14
  • Some necessary text
Available in an external warehouse.
Shipping in about 2/21 days
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Some necessary text
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kiwi price
33,16 €
34,90€
Available in an external warehouse.
Shipping in about 2/21 days
Add Alert
Add to Wishlist
Add to Collection
Available in an external warehouse.
Shipping in about 2/21 days
kiwi price
33,16 €
34,90€
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Description

Description from the publisher: Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant during the Kami turn, granted to the Clan who has the most Shinto worshiping them. With Kami Unbound, the Kami will get their own figure, which starts the game in a specific Province. While no Clan worships that Kami, the figure just stands there, watching over the mortals' actions. However, as soon as one of the Clans sends one of their Shinto to worship that Kami, they take its Kami power card (an all new component), placing it next to their Clan Screen to mark that they have the favor of that god. While you have the favor of a Kami, its figure basically counts as one of your figures. It can be moved when you Marshal and counts as 1 Force to your Clan when deciding Harvests and Battles. Also, being the powerful forces they are, Kami can never be Taken Hostage, targeted with Betrayal, or even killed! More than that, the Kami card lists a special power the player can choose to activate. In order to use the Kami power, the player must Consume one of the Shinto they have worshiping that Kami. In an overwhelming demonstration of faith, the Shinto is removed from the Temple tile and returned to your reserve (though not technically killed). When this is done the power on the Kami card is activated, granting its controller its power! Players may lose the favor of a Kami, however, either by Consuming one of their Shinto to activate the Kami power, or because another player recruited more Shinto than them to that Kami (or is tied for Shinto but has more Honor than them). If that happens, the Kami card, and control of the Kami, immediately passes to the new player who now gains all the benefits of having the favor of that Kami (including being able to activate the Kami's power!).

Additional information

Mechanics: Area Control/Area Influence Area Movement Card Drafting Set Collection Simultaneous Action Selection Take That Variable Phase Order Variable Player Powers
Categories: Bluffing Expansion for base-game Fantasy Miniatures Historical Political/Negotiation War
Alternative names: Felkelő Nap: Hatalmas Kamik Rising Sun: Entfesselte Kami Rising Sun: Kami desatados Rising Sun: Kami Unbound Rising Sun: Libertação dos Kami Восходящее солнце: Явление ками 旭日战魂录:神灵降世
The item is in 5 carts In 15 wishlists In 5 collections This was seen 3589 times

Description

Description from the publisher: Kami Unbound is a new ruleset which makes the presence of the Kami even more potent and vital in Rising Sun! Normally, the influence of the Kami is restricted to the bonuses each of them grant during the Kami turn, granted to the Clan who has the most Shinto worshiping them. With Kami Unbound, the Kami will get their own figure, which starts the game in a specific Province. While no Clan worships that Kami, the figure just stands there, watching over the mortals' actions. However, as soon as one of the Clans sends one of their Shinto to worship that Kami, they take its Kami power card (an all new component), placing it next to their Clan Screen to mark that they have the favor of that god. While you have the favor of a Kami, its figure basically counts as one of your figures. It can be moved when you Marshal and counts as 1 Force to your Clan when deciding Harvests and Battles. Also, being the powerful forces they are, Kami can never be Taken Hostage, targeted with Betrayal, or even killed! More than that, the Kami card lists a special power the player can choose to activate. In order to use the Kami power, the player must Consume one of the Shinto they have worshiping that Kami. In an overwhelming demonstration of faith, the Shinto is removed from the Temple tile and returned to your reserve (though not technically killed). When this is done the power on the Kami card is activated, granting its controller its power! Players may lose the favor of a Kami, however, either by Consuming one of their Shinto to activate the Kami power, or because another player recruited more Shinto than them to that Kami (or is tied for Shinto but has more Honor than them). If that happens, the Kami card, and control of the Kami, immediately passes to the new player who now gains all the benefits of having the favor of that Kami (including being able to activate the Kami's power!).

Additional information

Mechanics: Area Control/Area Influence Area Movement Card Drafting Set Collection Simultaneous Action Selection Take That Variable Phase Order Variable Player Powers
Categories: Bluffing Expansion for base-game Fantasy Miniatures Historical Political/Negotiation War
Alternative names: Felkelő Nap: Hatalmas Kamik Rising Sun: Entfesselte Kami Rising Sun: Kami desatados Rising Sun: Kami Unbound Rising Sun: Libertação dos Kami Восходящее солнце: Явление ками 旭日战魂录:神灵降世
The item is in 5 carts In 15 wishlists In 5 collections This was seen 3589 times