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Unplayable in another language
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The game can be ordered, but we do not have any information about it.
Why Wheelchairs Matter In Role-Playing Games In this issue of ROLEing, Jim Plath explores the ways we immerse ourselves in stories, and why creating space in our narratives for wheelchair-users is important. Jim offers his personal perspective as a wheelchair-bound gamer and game designer. Inside, you'll find: A brief essay on inclusiveness, and how the TTRPG hobby thrives with it. Suggestions on how to include disabled gamers at your table. Guidance for able-bodied players on how to accurately and sensitively portray a wheelchair-bound character. The Team: Written by Jim Plath Edited by Drew BagleyArt by NerdySquizzle 12 pages, soft cover, saddle stitched, 3 color illustrations, 5”x 6” glossy stock.
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| This was seen 35 times | |
Why Wheelchairs Matter In Role-Playing Games In this issue of ROLEing, Jim Plath explores the ways we immerse ourselves in stories, and why creating space in our narratives for wheelchair-users is important. Jim offers his personal perspective as a wheelchair-bound gamer and game designer. Inside, you'll find: A brief essay on inclusiveness, and how the TTRPG hobby thrives with it. Suggestions on how to include disabled gamers at your table. Guidance for able-bodied players on how to accurately and sensitively portray a wheelchair-bound character. The Team: Written by Jim Plath Edited by Drew BagleyArt by NerdySquizzle 12 pages, soft cover, saddle stitched, 3 color illustrations, 5”x 6” glossy stock.
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| Categories: | |
| Alternative names: | |
| This was seen 35 times | |