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Roma Victrix

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Publisher: Compass Games
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Roma Victrix
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Description Description

Roma Victrix is a grand strategic, moderate complexity wargame for 1 to 6 players, covering a time period ranging from 218 BC to 533 AD in twenty separate historical and hypothetical scenarios. “We find that the Romans owed the conquest of the world to no other cause than continual military training, exact observance of discipline in their camps, and unwearied cultivation of the other arts of war.” – Publius Flavius Vegetius Renatus, De Re Militari City. Republic. Empire. Roma Victrix – “Rome Victorious”.  Rome was forged in war.  Even the story of its legendary founding was rooted in a fratricidal conflict.  From her humble origins to her ultimate fall, Rome was either in a constant state of war, or preparing for it.  Beginning with the Punic Wars until the deposition of the last emperor in the West, Rome was the dominant force in the Mediterranean basin. Roma Victrix is a game which endeavors to re-create the conflicts between Rome and her neighbors to achieve and maintain that dominance.  A simple interactive sequence of play guides  each player through the process of revenue collection, recruiting and maintaining military forces, conducting land and naval operations, diplomacy, field battles and sieges.  Special rules are included to emphasize the importance and effects of leadership, cavalry superiority, mobility and attrition. Random events are also represented, adding an element of unpredictability to even the best laid plans and the likelihood that no scenario will ever play the same. Seventeen historical scenarios range from the 2nd Punic War through the attempted reconquest of the lost Western territories by Justinian in the mid-6th century A.D.  The rivalries of the later Republic, the Year of the Four Emperors, Imperial expansion and civil war, the Parthian and Persian frontier, the upheaval of the third century and the Germanic invasions are all represented. Three hypothetical scenarios are also included in which players can create their own history. Of the twenty scenarios in Roma Victrix, two are ideally suited for solitaire play. Roma Victrix features: 8 sheets of super-sized 5/8” counters A colorful 22” x 34” area-movement MOUNTED game map Land units representing Roman Legions, Heavy Infantry, Auxilia, Barbarian Infantry and Cavalry Several Player Aid charts which readily provide information at a glance for ease of play Orders of Battle based on available historical research and analysis Comprehensive rules focusing on simplicity and playability supported by illustrations, clarifications and examples of play to reduce potential questions Rules covering land and naval movement and combats Optional rules Historical notes Seventeen historical and three hypothetical scenarios Suitable for solitaire play   Product Information: Complexity: 5 out of 10 Time Scale: 1 year per turn Area Movement Map Unit Scale: Legions, Legionary Equivalents, Barbarian Warbands Players: one to six Playing Time: 3-8 hours depending upon scenario Game Components: 1 Rules Booklet 1 Mounted map 8 Counter Sheets (5/8″ size) 6 Major Power Display Cards 6 Leader Display Charts 6 Player Aid Charts 21 Event Cards 88 Province Cards 2 Six-Sided dice Box and Lid Game Credits: Designer: Paul Kallio Artist: Bruce Yearian  

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BARCODE: 195893940691
The item is in 1 cart In 1 wishlist This was seen 32 times
Description Description

Roma Victrix is a grand strategic, moderate complexity wargame for 1 to 6 players, covering a time period ranging from 218 BC to 533 AD in twenty separate historical and hypothetical scenarios. “We find that the Romans owed the conquest of the world to no other cause than continual military training, exact observance of discipline in their camps, and unwearied cultivation of the other arts of war.” – Publius Flavius Vegetius Renatus, De Re Militari City. Republic. Empire. Roma Victrix – “Rome Victorious”.  Rome was forged in war.  Even the story of its legendary founding was rooted in a fratricidal conflict.  From her humble origins to her ultimate fall, Rome was either in a constant state of war, or preparing for it.  Beginning with the Punic Wars until the deposition of the last emperor in the West, Rome was the dominant force in the Mediterranean basin. Roma Victrix is a game which endeavors to re-create the conflicts between Rome and her neighbors to achieve and maintain that dominance.  A simple interactive sequence of play guides  each player through the process of revenue collection, recruiting and maintaining military forces, conducting land and naval operations, diplomacy, field battles and sieges.  Special rules are included to emphasize the importance and effects of leadership, cavalry superiority, mobility and attrition. Random events are also represented, adding an element of unpredictability to even the best laid plans and the likelihood that no scenario will ever play the same. Seventeen historical scenarios range from the 2nd Punic War through the attempted reconquest of the lost Western territories by Justinian in the mid-6th century A.D.  The rivalries of the later Republic, the Year of the Four Emperors, Imperial expansion and civil war, the Parthian and Persian frontier, the upheaval of the third century and the Germanic invasions are all represented. Three hypothetical scenarios are also included in which players can create their own history. Of the twenty scenarios in Roma Victrix, two are ideally suited for solitaire play. Roma Victrix features: 8 sheets of super-sized 5/8” counters A colorful 22” x 34” area-movement MOUNTED game map Land units representing Roman Legions, Heavy Infantry, Auxilia, Barbarian Infantry and Cavalry Several Player Aid charts which readily provide information at a glance for ease of play Orders of Battle based on available historical research and analysis Comprehensive rules focusing on simplicity and playability supported by illustrations, clarifications and examples of play to reduce potential questions Rules covering land and naval movement and combats Optional rules Historical notes Seventeen historical and three hypothetical scenarios Suitable for solitaire play   Product Information: Complexity: 5 out of 10 Time Scale: 1 year per turn Area Movement Map Unit Scale: Legions, Legionary Equivalents, Barbarian Warbands Players: one to six Playing Time: 3-8 hours depending upon scenario Game Components: 1 Rules Booklet 1 Mounted map 8 Counter Sheets (5/8″ size) 6 Major Power Display Cards 6 Leader Display Charts 6 Player Aid Charts 21 Event Cards 88 Province Cards 2 Six-Sided dice Box and Lid Game Credits: Designer: Paul Kallio Artist: Bruce Yearian  

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 195893940691
The item is in 1 cart In 1 wishlist This was seen 32 times