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Runequest Classic Rpg (hc) (GDR)

A board game by
Publisher: Chaosium Inc.
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Runequest Classic Rpg (hc) (GDR)
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29,95€
IT 4,49€
Description Description

With RuneQuest, you enter a world of high adventure and death-defying excitement, where  good and evil meet face to face and weapon to claw! This book also includes:Character Creation - how to turn numbers into characters, with explanations of why’s as well as what’s.Basic Mechanics - tells what dice to roll and when, and what each roll means. These early chapters show the secret workings of the “world machine.”Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits.Other Skills - available in a wide variety are such personal skills as Riding, Tracking and Picking Pockets.Rune Magic - provides spells that deliver the power of the gods to their devoted followers; also discusses the cults that channel such powers and the deadly tribal shamans.Monsters - from Aldryami to zombies, this extensive chapter gives guidelines for a menagerie of beasts (dumb and smart) which can menace players and make life difficult.Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative danger of the monsters dealt with.Referee Notes - useful guidelines for the novice and professional referee, including optional rules.Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.

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BARCODE: 9781568820842
The item is in 1 cart This was seen 781 times
Description Description

With RuneQuest, you enter a world of high adventure and death-defying excitement, where  good and evil meet face to face and weapon to claw! This book also includes:Character Creation - how to turn numbers into characters, with explanations of why’s as well as what’s.Basic Mechanics - tells what dice to roll and when, and what each roll means. These early chapters show the secret workings of the “world machine.”Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits.Other Skills - available in a wide variety are such personal skills as Riding, Tracking and Picking Pockets.Rune Magic - provides spells that deliver the power of the gods to their devoted followers; also discusses the cults that channel such powers and the deadly tribal shamans.Monsters - from Aldryami to zombies, this extensive chapter gives guidelines for a menagerie of beasts (dumb and smart) which can menace players and make life difficult.Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative danger of the monsters dealt with.Referee Notes - useful guidelines for the novice and professional referee, including optional rules.Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9781568820842
The item is in 1 cart This was seen 781 times
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