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6.23
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LANGUAGE-UK LANGUAGE-FR LANGUAGE-NL
2-4
30'
8
No necessary in-game text

Sifaka

A board game by Christian Kruchten Jean-Claude Pellin
Publisher: AzaoGames
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Sifaka
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Description Description

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory.

Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately.

Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

Additional information Additional information
Mechanics: Modular Board
Categories: Animals Card Games
Alternative names:
This was seen 2188 times
Description Description

In this strategic family game, you're a Sifaka in the deserts of Madagascar. In addition to sunbathing, you try to collect as many mangoes as possible, but take because some mangoes are more valuable than others. Only having the most points leads to victory.

Sifaka is a tactical card game for up to four players, all of whom try to find the most valuable mangoes. By playing a card, the player activates his Sifaka, allowing him traveling through the desert. The movement speed and direction is determined by covering cards. If a player wants to move five fields, they must cover five palms; to change the direction, they need to cover an arrow. If you see a mango symbol mapped on the card, a corresponding mango token will be placed on it immediately. If a player stops their Sifaka on a field with a mango, they collect it immediately.

Ones all the cards have been played, the game ends, and whoever has the most points on his mangoes wins.

Additional information Additional information
Mechanics: Modular Board
Categories: Animals Card Games
Alternative names:
This was seen 2188 times