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2-4
30'
10
No necessary in-game text
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"We could start a Spy Club," Beatrice suggested. "You know — search for clues and try to find mysteries to solve!" In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a new campaign format for playing a series of games connected together to tell a larger story. Throughout the 5 games in a campaign, you'll unlock new modules with additional rules and story elements. With over 40 new modules and 150 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time. In the base game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues. You can play a single game of Spy Club, or you can play a series of games connected together to form a larger story using our new campaign format: Each game plays in 30-45 minutes, and each campaign consists of 5 games. Some elements from each game carry forward and affect future games, and new rules and story elements are unlocked after every play. Everything can be fully reset and replayed. You only unlock a small portion of the total content in one campaign (just 4-5 of the 40+ modules), so you can play multiple campaigns and continue unlocking new content each time!
Mechanics: | Action Point Allowance System Co-operative Play Set Collection |
Categories: | |
Alternative names: | |
BARCODE: | 850505008168 |
In 4 wishlists In 1 collection This was seen 4376 times |
"We could start a Spy Club," Beatrice suggested. "You know — search for clues and try to find mysteries to solve!" In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a new campaign format for playing a series of games connected together to tell a larger story. Throughout the 5 games in a campaign, you'll unlock new modules with additional rules and story elements. With over 40 new modules and 150 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time. In the base game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues. You can play a single game of Spy Club, or you can play a series of games connected together to form a larger story using our new campaign format: Each game plays in 30-45 minutes, and each campaign consists of 5 games. Some elements from each game carry forward and affect future games, and new rules and story elements are unlocked after every play. Everything can be fully reset and replayed. You only unlock a small portion of the total content in one campaign (just 4-5 of the 40+ modules), so you can play multiple campaigns and continue unlocking new content each time!
Mechanics: | Action Point Allowance System Co-operative Play Set Collection |
Categories: | |
Alternative names: | |
BARCODE: | 850505008168 |
In 4 wishlists In 1 collection This was seen 4376 times |