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The Electrum Archive Issue 2

A board game by
Publisher: Cult of the Lizard King
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The Electrum Archive Issue 2
The game can be ordered, but we do not have any information about it.
Retail price: 31,95€ 28,95€
IT 4,49€
Description Description

Titan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.”

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.

What's in this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
  • A random mutation table for those unfortunate enough to inhale warpgas.
  • Rules for haggling and a table of rare trade goods.
  • A large map of the Titan Port.

A5 80 page B&W zine with A3 poster map

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9789083277707
The item is in 1 cart This was seen 15 times
Description Description

Titan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.”

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.

What's in this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
  • A random mutation table for those unfortunate enough to inhale warpgas.
  • Rules for haggling and a table of rare trade goods.
  • A large map of the Titan Port.

A5 80 page B&W zine with A3 poster map

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9789083277707
The item is in 1 cart This was seen 15 times