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The Electrum Archive Vol. 1 (GDR)

A board game by
Publisher: Cult of the Lizard King
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The Electrum Archive Vol. 1 (GDR)
Available in an external warehouse.
Shipping in about 3/7 days
-15%
22,09€

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IT 4,49€
Description Description

Long ago the people of Orn were brought here by a starfaring civilization of god-like creatures, whose names are now long forgot‐ ten. They are known simply as the Elders. Most of the knowledge of the Elders was lost when their ships fell from the heavens and buried themselves in the surface of Orn in an age long past. The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter and Whitehack to quickly get you started playing. About the Book This zine is a collection of some basic rules and procedures, along with an introduction to the setting of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artefacts and ink. Though this overview is an incomplete overview, it's enough to get you started adventuring in the world of Orn. There are no premade adventures in this zine. The goal for this issue is to establish the tone and vibe of Orn, while providing you and your group some funky building blocks with which to build your own adventures. Later zines will include more table-ready material, and dive more indepth into locations briefly described in this first issue. What's in Issue 1?   A robust system of core rules and procedures to get you started exploring Orn. A large fold-out point crawl map of the inhabited portion of Orn. Descriptions of the eight major factions and their schemes. 60 plot hooks spread over six detailed regions to kickstart your adventure. 120 engaging encounters to come across on your journeys. A bestiary with over 30 monsters to discover and a table for generating NPCs. The Team Writing, layout and map by Emiel BovenEditing and development by Ava IslamCover Art by Logan StahlInterior art by Emiel Boven, Logan Stahl, Charles Ferguson-Avery, Tom Duijm  Published by Cult of the Lizard King   72 pages (including the cover), 5.8" x 8.3", color cover and black and white interior. Includes a 15.75" x 11.1" poster map, black and white, folded twice to fit inside the zine.  

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BARCODE: 9789083277769
This was seen 14 times
Description Description

Long ago the people of Orn were brought here by a starfaring civilization of god-like creatures, whose names are now long forgot‐ ten. They are known simply as the Elders. Most of the knowledge of the Elders was lost when their ships fell from the heavens and buried themselves in the surface of Orn in an age long past. The Electrum Archive is a science-fantasy TTRPG zine series inspired by the worlds of The Elder Scrolls III: Morrowind, Dark Sun and Ultraviolet Grasslands. It uses simple core rules inspired by other OSR games like Cairn, Mausritter and Whitehack to quickly get you started playing. About the Book This zine is a collection of some basic rules and procedures, along with an introduction to the setting of Orn, a place long ago abandoned by an alien race now known as the Elders. The magical ink left behind in the shipwrecks of these ancient aliens is now used as currency and inhaled by warlocks as fuel for their spell casting. Adventurers called inkseekers venture out into the decaying world beyond the cities ruled over by scheming Merchant Houses to look for Elder artefacts and ink. Though this overview is an incomplete overview, it's enough to get you started adventuring in the world of Orn. There are no premade adventures in this zine. The goal for this issue is to establish the tone and vibe of Orn, while providing you and your group some funky building blocks with which to build your own adventures. Later zines will include more table-ready material, and dive more indepth into locations briefly described in this first issue. What's in Issue 1?   A robust system of core rules and procedures to get you started exploring Orn. A large fold-out point crawl map of the inhabited portion of Orn. Descriptions of the eight major factions and their schemes. 60 plot hooks spread over six detailed regions to kickstart your adventure. 120 engaging encounters to come across on your journeys. A bestiary with over 30 monsters to discover and a table for generating NPCs. The Team Writing, layout and map by Emiel BovenEditing and development by Ava IslamCover Art by Logan StahlInterior art by Emiel Boven, Logan Stahl, Charles Ferguson-Avery, Tom Duijm  Published by Cult of the Lizard King   72 pages (including the cover), 5.8" x 8.3", color cover and black and white interior. Includes a 15.75" x 11.1" poster map, black and white, folded twice to fit inside the zine.  

Additional information Additional information
Mechanics:
Categories:
Alternative names:
BARCODE: 9789083277769
This was seen 14 times