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2-4
20'
8
No necessary in-game text
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In The Red Claw players are agents that have been compromised and must now flee. Every player is on his own and does not care about the fate of the others... The idea is based on a real situation in the 1970s when high class Stasi Agent Werner Stiller fled from East Germany towards FRG. When he left GDR he took many classified documents with him, that compromised hundreds of Stasi Agents deployed in West Germany. They immediatly had to flee to avoid beeing captured. However the game does not adopt this scenery 100%, so players will not play Stasi Agents. Gameplay: In its core, the game is a damage avoidance game. Cards are put on the table in 4 rows of different colors. At their end there are 2 tokens, usually with tracking (damage) points, on the other end there are the counter agents... In turn order players play one of the cards in their hands. It contains 2 symbols. The Counter Agent of each corresponding row moves one cardtile per symbol. All cards it touches go into the active players hand. If a row is empty, the tokens at its end are scored. Whoever possesses more cards of the corresponding color "wins" the token and gets it (actually players usually want to avoid to win these tokens). In case of a tie the player with cards with the higher number gets it. This player then puts its cards of the corresponding color on the discard pile. Now the same procedure is done again for the second token. The discard pile of this color is shuffled and players buld a a new row from it and reveal new tokens. The game ends if one player has a certain number of tracking points. Points get counted, and whoever has the least wins the game.
| Mechanics: | Hand Management |
| Categories: | Card Games Themed |
| Alternative names: | Die rote Kralle The Red Claw |
| This was seen 1166 times | |
In The Red Claw players are agents that have been compromised and must now flee. Every player is on his own and does not care about the fate of the others... The idea is based on a real situation in the 1970s when high class Stasi Agent Werner Stiller fled from East Germany towards FRG. When he left GDR he took many classified documents with him, that compromised hundreds of Stasi Agents deployed in West Germany. They immediatly had to flee to avoid beeing captured. However the game does not adopt this scenery 100%, so players will not play Stasi Agents. Gameplay: In its core, the game is a damage avoidance game. Cards are put on the table in 4 rows of different colors. At their end there are 2 tokens, usually with tracking (damage) points, on the other end there are the counter agents... In turn order players play one of the cards in their hands. It contains 2 symbols. The Counter Agent of each corresponding row moves one cardtile per symbol. All cards it touches go into the active players hand. If a row is empty, the tokens at its end are scored. Whoever possesses more cards of the corresponding color "wins" the token and gets it (actually players usually want to avoid to win these tokens). In case of a tie the player with cards with the higher number gets it. This player then puts its cards of the corresponding color on the discard pile. Now the same procedure is done again for the second token. The discard pile of this color is shuffled and players buld a a new row from it and reveal new tokens. The game ends if one player has a certain number of tracking points. Points get counted, and whoever has the least wins the game.
| Mechanics: | Hand Management |
| Categories: | Card Games Themed |
| Alternative names: | Die rote Kralle The Red Claw |
| This was seen 1166 times | |