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2-8
30'
8
No necessary in-game text

Tsuro of the Seas

A board game by Jordan Weisman
Publisher: Calliope Games
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Tsuro of the Seas
Available in an external warehouse.
Shipping in about 10/15 days
-15%
52,69€

Sale Price

IT Free
Description Description

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die: On a 1, the tiles rotate. On a 2–5, the tiles move in the direction indicated on them. On a 6, nothing happens. If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...

Additional information Additional information
Mechanics: Route/Network Building Tile Placement
Categories: Strategy
Alternative names: Tsuro dos Mares Tsuro of the Seas
BARCODE: 845866001194
The item is in 1 cart In 31 wishlists In 11 collections This was seen 17582 times
Description Description

The basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game. Each turn players add "wake" tiles to the 7×7 game board; each tile has two "wake connections" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game. What's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then rolls one die: On a 1, the tiles rotate. On a 2–5, the tiles move in the direction indicated on them. On a 6, nothing happens. If a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...

Additional information Additional information
Mechanics: Route/Network Building Tile Placement
Categories: Strategy
Alternative names: Tsuro dos Mares Tsuro of the Seas
BARCODE: 845866001194
The item is in 1 cart In 31 wishlists In 11 collections This was seen 17582 times
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