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Available in an external warehouse.Sale Price
In this world of animals, the regions used to be at war with each other. Thankfully brave animals from each region united for peace and formed the Venture Society.Â
The Venture Society is a world wide organization dedicated to helping others and encouraging harmony with your fellow animals, and you're invited to join.Â
Venture Society Boxed RPG contents - art not final
Venture Society is an all-ages, non-violent roleplaying game focusing on building skills related to personal strengths, emotional wellness, social awareness, and communication while having a fun experience.Â
Parents and professionals (therapists, teachers, etc) can use Venture Society as a fun activity that will also build the child's Social Emotional Learning skills. Everyone is invited to join the Venture Society.


We expect most people will want to use our pre-written adventures of which we have over twenty, making the preparation for the game very low. We have included a 10 adventure campaign that incrementally teaches you the rules of the game as well. Each adventure also has a hands on encounter to bring the focus back to the table, this could be a maze, coloring sheet, song, or poem.
Venture Society comes with over 20 pre-written adventures written by some top RPG writers and therapy experts. Â
Adventure Book MockupIn under 5 minutes you can get started! Just have the players pick their names & answer these 3 questions:Â
There are three ROLES which determine which die you ROLL; THE MOVER, THE TALKER, or THE PROTECTOR.Â
Or start immediately with one of the 6 pre-generated characters like Harper!
Pre-generated character example (art not final)Venture Society uses the polymorph system. This unique use of a ONE-DIE-PER-PLAYER model means that each player only ever rolls one die type. As stated above your ROLE is your ROLL.
A FOCUS roll requires a 2 or 3, while a MOVE roll would require a 3,4 or 5 regardless of die type rolled. Also, any time a player rolls the TOP NUMBER on their die, they auto-succeed. A ONE allows the group to get a HELP token to use later.Â

Â
The in-game principles of The Venture Society are pulled from Social-Emotional Learning (SEL) skill areas. Â As members of the Venture Society you will be rewarded by using these skills during your adventures.Â

The Venture Society Principles:Â

The economy of Venture Society RPG is social emotional learning. During each adventure the GM keeps track of how the group is interacting with each other and/or the adventure characters and awards Venture Points. These are communal and are given out based on how the group as a whole followed the principles of the Venture Society. The players can then spend Venture Points to upgrade their town, get a new item, or skill.Â
Throughout the RPG Guide Book, Professional Book, and Adventures you'll get tips from our resident experts; Rickety, Chucks, and Erin! They will offer roleplaying GM tips and suggestions for use in therapy & the classroom.



Sample page showing expert advice, layout not final
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 644637410193 |
| This was seen 18 times | |
In this world of animals, the regions used to be at war with each other. Thankfully brave animals from each region united for peace and formed the Venture Society.Â
The Venture Society is a world wide organization dedicated to helping others and encouraging harmony with your fellow animals, and you're invited to join.Â
Venture Society Boxed RPG contents - art not final
Venture Society is an all-ages, non-violent roleplaying game focusing on building skills related to personal strengths, emotional wellness, social awareness, and communication while having a fun experience.Â
Parents and professionals (therapists, teachers, etc) can use Venture Society as a fun activity that will also build the child's Social Emotional Learning skills. Everyone is invited to join the Venture Society.


We expect most people will want to use our pre-written adventures of which we have over twenty, making the preparation for the game very low. We have included a 10 adventure campaign that incrementally teaches you the rules of the game as well. Each adventure also has a hands on encounter to bring the focus back to the table, this could be a maze, coloring sheet, song, or poem.
Venture Society comes with over 20 pre-written adventures written by some top RPG writers and therapy experts. Â
Adventure Book MockupIn under 5 minutes you can get started! Just have the players pick their names & answer these 3 questions:Â
There are three ROLES which determine which die you ROLL; THE MOVER, THE TALKER, or THE PROTECTOR.Â
Or start immediately with one of the 6 pre-generated characters like Harper!
Pre-generated character example (art not final)Venture Society uses the polymorph system. This unique use of a ONE-DIE-PER-PLAYER model means that each player only ever rolls one die type. As stated above your ROLE is your ROLL.
A FOCUS roll requires a 2 or 3, while a MOVE roll would require a 3,4 or 5 regardless of die type rolled. Also, any time a player rolls the TOP NUMBER on their die, they auto-succeed. A ONE allows the group to get a HELP token to use later.Â

Â
The in-game principles of The Venture Society are pulled from Social-Emotional Learning (SEL) skill areas. Â As members of the Venture Society you will be rewarded by using these skills during your adventures.Â

The Venture Society Principles:Â

The economy of Venture Society RPG is social emotional learning. During each adventure the GM keeps track of how the group is interacting with each other and/or the adventure characters and awards Venture Points. These are communal and are given out based on how the group as a whole followed the principles of the Venture Society. The players can then spend Venture Points to upgrade their town, get a new item, or skill.Â
Throughout the RPG Guide Book, Professional Book, and Adventures you'll get tips from our resident experts; Rickety, Chucks, and Erin! They will offer roleplaying GM tips and suggestions for use in therapy & the classroom.



Sample page showing expert advice, layout not final
Â
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 644637410193 |
| This was seen 18 times | |