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6.94
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LANGUAGE-UK
4-8
40'
14
No necessary in-game text

We Need to Talk

A board game by Bryan Merlonghi Michael Dunsmore Jordan Nichols
Publisher: Smirk & Laughter Games
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We Need to Talk
The game can be ordered, but we do not have any information about it.
Retail price: 29,99€ 28,95€
IT 4,49€
Description Description

A Game of Staging Ridiculous Interventions about Nonsensical Problems. Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject. Naturally, no one wants to just come right out and say it. So they keep hinting at it, hoping you’ll catch on eventually. But will you? Or will this Intervention fail? In this game, players take turns being the focus of an intervention by drawing a Problem card with a nonsensical problem like, "Uncontrollable Interpretive Dancing" or "Neurotic Inability to Turn Right". They can't see the card, but all the Concerned Friends and Family can. Friends will give obscure clues that hint at the problem, without giving it away. The sooner the Intervened can guess the problem, the more points they'll score. The longer the Concerned Friends keep them guessing, the more points the Friends can earn. Each of the three rounds have a unique format for giving clues, Broaching the Subject, The Emotional Appeal and Offering a Solution. But if the Intervened cannot guess their problem by the end of the third round, no one will score any points, having failed to help their friend. —description from the publisher

Additional information Additional information
Mechanics:
Categories: Deduction Humor Party Game
Alternative names:
BARCODE: 9780974646138
In 1 wishlist This was seen 1419 times
Description Description

A Game of Staging Ridiculous Interventions about Nonsensical Problems. Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject. Naturally, no one wants to just come right out and say it. So they keep hinting at it, hoping you’ll catch on eventually. But will you? Or will this Intervention fail? In this game, players take turns being the focus of an intervention by drawing a Problem card with a nonsensical problem like, "Uncontrollable Interpretive Dancing" or "Neurotic Inability to Turn Right". They can't see the card, but all the Concerned Friends and Family can. Friends will give obscure clues that hint at the problem, without giving it away. The sooner the Intervened can guess the problem, the more points they'll score. The longer the Concerned Friends keep them guessing, the more points the Friends can earn. Each of the three rounds have a unique format for giving clues, Broaching the Subject, The Emotional Appeal and Offering a Solution. But if the Intervened cannot guess their problem by the end of the third round, no one will score any points, having failed to help their friend. —description from the publisher

Additional information Additional information
Mechanics:
Categories: Deduction Humor Party Game
Alternative names:
BARCODE: 9780974646138
In 1 wishlist This was seen 1419 times